Hello, everyone!
The major changes of are as follows.
[h1]Gameplay/Balance[/h1]
[list][*][b]Japanese is available in the language settings![/b]
[img]{STEAM_CLAN_IMAGE}/40851921/ab10762ab65fae53229096aa4ab629bace726501.png[/img]
[img]{STEAM_CLAN_IMAGE}/40851921/42435e03b5af2d40f54671bafbf419cfbfbc3f5d.png[/img]
[*][b]Beginner difficulty[/b]: AI does not prefer to cancel player's concentration.
[*]Chapter 21: if the difficulty [b]Adventurer or lower[/b], artillery will not attack in the first phase.
[*]Chapter 26: when no agitator is remaining without contact, the battle will finish as loss.
[*]Chapter 27: Released neutral units immediately leaves.
[*]Chapter 29: If you succeed in interacting with control tower, [b]the defeat condition will decrease by 1[/b].
[*]Chapter 33: Added "Cairn" unit. [b]Destroying it removes nearby unit spawn point[/b].
[*]Chapter 35: Darkenir's starting position and the abilities of enemy units were adjusted.
[/list]
[h1]Bug Fix[/h1]
Solved the problems below.
[list][*]Beginner difficulty, Chapter 33: Bianca [b]couldn't standby[/b] when she has more than 5 skills.
[*]Some visual inconsistencies with actual state after rewind, including highlight of unit spawn point and shield effect of units
[*]Rewinding after battle loss sometimes provided additional turn for a player unit which acted latest.
[*]On the detailed info panel, HP gauge of the enemy unit was yellow (not red).
[*]When damaged by passive skill, the continuous reduction of HP gauge was not applied.
[*]The word "Evade" was covered by HP gauge.
[*]Character's skills was reset without warning when pressing the number area of ether icon.
[*]Icons or color conversions were sometimes incorrectly applied to the text of the ability value ('Power', 'Defense', etc.)
[*]Chapter buttons in interlude scene ignored the boundary of the parchment.
[*]When turning the screen by Q/E key while the camera was shaking by tactical hit, the location of target unit became wrong.
[*]Tutorial battle: Some dialogues were always in Korean regardless of the actual language setting.
[*]Chapter 21: A tutorial was displayed over the battle result screen when finished a battle by killing unit.
[*]Some dialogues showed untranslated lines.
[*]Battle scene: After displaying an optional tutorial, red ! button at the top-left corner did not respond even if you mouse or click on it.
[*]Some tutorial images didn't reflect on previous changes.
[*]Some sound effects were not played in dialogue mode.
[*]The tutorial text was empty when first selecting 'One step before' after battle loss with English.
[*]Jason 'Conceal' skill was only involved in AI activations but didn't affect whether or not to [b]attack from a long distance.[/b]
[*]Not opening the correct category of dictionary when opened by clicking a notification
[*]When the battle finished by escape in the last turn of phase, it still went to next phase even though the battle was over.
[*][b]Achievement 'Brawl'[/b] could be achieved even if it didn't meet the actual conditions.
[*]Concentration for interaction didn't stop even the [b]target object was removed[/b] before finish.
[*]Mouse tooltip for control sometimes showed inappropriate action when previewing the result of direction type skill.
[*]After Luvericha AI invoked 'Sonic Flow' skill, rewinding and acting same way made different result than before.
[/list]
[h1]Convenience/Interface[/h1]
[list][*]When selecting a character for first time, all actives skills are automatically selected, but it has been modified so as [b]not to exceed[/b] the cost limit.
[*]Chapter 37: the turn of injured soldiers without Damage/Healing Over Turns is skipped.
[*]Optional tutorial notifications are clickable even when the dialogue or skill direction selection indication is on the screen.
[*]You can immediately check the detailed description in the list of newly opened abilities in this chapter, and the panel is closed by a button only.
[*]The explanation of units which can be immediately interacted is shown as [b]'Instant'[/b] instead of 'concentrate(0 turns)'.
[*]While the cursor position is at the bottom of the screen, align the tooltips upward so that they are not covered.
[*]During skill selection, the keyword description panel is arranged at the top, not at the bottom of the main panel.
[*][b]Special tiles of each element[/b] are displayed on the tile information screen.
[*]When skipping a scene in conversation mode, you can check the text that summarizes the scene briefly.
[*]You can adjust the size of the game screen in window mode.
[/list]
[h1]Visual Expression[/h1]
[list][*]Units included in the skill area but do not meet the target conditions don't display individual particle effects.
[*]During the battle, units' speech bubble is displayed at once, not one letter at a time.[/list]
If you have another suggestions beside these changes, please let us know via [url=https://steamcommunity.com/app/1386340/discussions/]discussions[/url] or email( epicmonads@gmail.com ).
We'll come back with later version.
Thank you.