RELEASE UPDATE 2

Crayon Legend

Cursed nobles turned into Magic Doors watch their possessions eaten by an insatiable Mimic. Transported to this time-locked island, you must Jump, Lift, Search, and Feed to restore the kingdom. A family-friendly, 3D platformer with hand-coded physics, Unlock the doors to find your way home.

[img]{STEAM_CLAN_IMAGE}/45108305/4de25acab52d7edeaed0dd1671e9c4b62ea23ddb.png[/img] [img]{STEAM_CLAN_IMAGE}/45108305/b923b402938065f83ca03bd3685b65395853fd47.jpg[/img] [quote=] I've added (by Kazooii's request) a loading art screen for the Castle, to show and tell when you're loading new content. It should make the halt in the UI a bit more palatable. [/quote] [img]{STEAM_CLAN_IMAGE}/45108305/7e659e723ff271f59d2209648b410e849e7ab683.jpg[/img] [quote=] Our friends the Watchers will come tomorrow, once I've finished work. But this was a complete rebuild. Instead of spawning 1,200,000 items in the scene and randomly deleting, I rewired and redesigned the Pooling System, Soy Sauce, and the Paper Pumpkin Plugins to work in combination with Game Creator's Instantiation plugins. So now the items instantiate from Item tables instead. I also designed a lovely Numbering system for the UI so that files get number IDs to make complex scenes easier to design. You should stay at 50+ FPS on smaller devices, and should be close to 200 FPS for the computers. Thanks to the early adopters. Now that I've squashed those rather large issues, you should see me begin progress on the Side Quests over the next couple of weeks, and get some achievements wired in. Thank you friends![/quote] -Brandon