Release Patch 11!

[img]{STEAM_CLAN_IMAGE}/45058166/3a60862d44dbfc26326604013f85502bf345dc0e.png[/img] [h3][b]Release Patch 11 - The Blood Patch![/b][/h3] [h5][b]Main[/b][/h5] [list] [*]You can now show all the non 16:9 / 16:10 resolutions in the Graphic menu [*]The Portal with the colored ball Event now uses 3 colors in Normal Mode (RGB) and 4 colors in HM (RGBY). The time to switch to another color is 4 sec in NM and 3 sec in HM [*]Added a new AoE pattern [*]Killing a creature generate a blood explosion! [*]In the Fight Summary, you can see what killed you [/list] [h5][b]Benedictions[/b][/h5] [list] [*]Balder Rock : Buff the spawn rate at early levels and nerf the spawn rate and late levels [/list] [h5][b]Skill[/b][/h5] [list] [*]Fear improve duration from Arrow Volley nerfed from 5 sec per upgrade to 1 sec [*]Thor’s Power has a new icon, no more black and white confusion, it’s fully red now ! [/list] [h5][b]Bug Fix[/b][/h5] [list] [*]It is now not possible to go in the arena and not start the fight by doing some jumping puzzles [*]The bleeding from the Heat Weather effect now doesn’t stack like crazy [*]Lower the volume of the Weather effects [*]Lower the volume of the ambience music in the Where Is Waldo Skull Event [*]Fix a shader crash [*]Fix a few translations missing [*]Fix a bug where the player rotated randomly in one direction [/list] [img]{STEAM_CLAN_IMAGE}/45058166/3a60862d44dbfc26326604013f85502bf345dc0e.png[/img]