Release notes for 0.227

[b][ GENERAL ][/b] [list] [*]Fully-functional dedicated servers for multiplayer matches. [i]Developer comments: implemented use of dedicated servers for hosting matches instead of playing on one of the player's computer. This allows for more consistent in-game latency and avoids matches ending if host leaves.[/i] [*]Updated skill points distribution interface. [*]Added responsive Avatar attributes table. [i]Developer comments: after received feedback, added Avatar attributes table that displays all stats of the player. Table also responds to skill point adjustments.[/i] [*]Working inventory system. [i]Developer comments: implemented working inventory system for items that is tied to user's Steam account. Items can be received after winning a match, and, in the future, will be offered to buy in a Shop , be crafted from other items or traded with other players. An overhauled Inventory screen with new features is currently in the works.[/i] [/list] [b][ GAMEPLAY ][/b] [list] [*]Players now receive rewards from the Treasure after the match. [i]Developer comments: added rewards (in-game currency called Shards) that are given to players after the match ends. The members of winning team may also receive items that are added to their inventory and can be equipped.[/i] [/list] [b][ MISC ][/b] [list] [*]Various bug fixes. [/list]