Release Notes - 2024-04-09

Iron Order 1919

An unique long-term strategy game with week-long matches with up to 101 players, set in the alternate reality of 1919.

[img]{STEAM_CLAN_IMAGE}/42497319/f8f6d65a4984ba7e8874ed144c77dfeab17316a0.png[/img] Today's update consists of several game-changing alterations and critical bug fixes to enhance your gameplay experience. Dropships now spawn Commandos instead of Infantry units. The Commandos start at level one with a mobilization time of three hours, and upon spawning, Dropships are removed. Their costs have been increased but come with enhancements; a range increase with level and greater speed.The Commando's manpower and metal costs have been slightly rebalanced, and deploy costs for Sea Factories have been significantly reduced. Plus, converting Sea Factories to Medium Mechs is now possible at level four instead of seven. As for bug fixes, we have addressed the issue with the Delaying March feature; it now uses real-time hours instead of in-game time which should bring relief to players on maps with a speed factor higher than one.The annoying infinite loading screen bug when playing on Steam has been fixed too.Lastly, readability has been improved in alliance games where all information texts are now well-aligned and the message “You are not part of this alliance game” sits comfortably without distorting the game summary at the bottom. We hope these improvements enhance your gaming experience. Best of luck on the battlefield! To get a complete overview of all changes in today's update, please check the [url=https://bytro.helpshift.com/hc/en/5-iron-order-1919/faq/479]detailed list[/url] that we prepared for you. If you'd like to share your thoughts on today's update or are looking for a great place to discuss strategy with skilled commanders from all around the globe, make sure to check out the [url=https://discord.gg/zXYcgWTFFN]Iron Order Community Discord[/url]! Your Bytro Team