[list]
[*] Enter/Spacebar/Return can no longer be mashed in between scenes to cause the story to desync, or in some cases, skip story markers altogether
[*] Code workaround that should recognize mouse/key input whenever text *but not choices* are on screen, to allow player to continue
[*] increased amount of time before clicks/key presses are allowed *very slightly* in between conversation progress
[*] forced conversation display to believe it has the menu closed so it shouldn't prevent clicks during dialogue scenes that appear to work again if menu is opened/closed
[*] moved Kitty slightly during Dining Hall scenes to prevent her overlapping Fritz during a particular unlockable dinner sequence
[/list]