Skelethrone is a challenging 2D action platformer with RPG elements inspired by games like Castlevania and Dark Souls.
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[h3]Hey there, friends![/h3]
[h3]Together with the publisher, we decided to [b]delay the release until Q3 of this year.[/b][/h3]
Ultimately, this will ensure that everyone has the best gaming experience, and more time can be devoted to tweaks, changes, and updates.
There was a lot of feedback from new players who tried the demo version for the first time and from those who compared the prologue and demo version. Thanks to this feedback it was possible to understand all the weaknesses of the game. Therefore, it will take time to improve some aspects of gameplay.
For starters, I have decided to overhaul the talent tree. Make it more diverse.
Now if you follow a particular leveling path you will get special talents that fit your gameplay style. Here is an example:
Blunt - Increases the effectiveness of blunt and crushing weapons.
Blades - Increases the effectiveness of short swords and daggers.
Ammo - Increases the number of charges for ranged weapons.
Shields - Reduces stamina expenditure when blocking a blow with a shield.
Two-handed - Reduces stamina consumption when using a two-handed weapon.
This is how the updated talent tree looks like:
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This is just a small portion of what we have planned. In the coming days, I'll share with you how the polishing process is going. Stay tuned and see you soon!
Best wishes,
70`Strike and the Valkyrie Initiative team