[b]Game:[/b]
Additions:
[list]
[*] Added Scenario 05
[*] New Ally Troops: Resistance, Flamethrower, Seamine
[*] New Enemy Troop: Boat
[*] Added FOW in Scenario 04
[*] Added Achievements System
[*] Added Credits
[*] Added full documentation (Intelligence, Manual, Diary)
[*] Added new cheats
[*] New Gameplay Options
[*] Full Italian Localization
[*] New particles and sounds
[*] Each enemy's death type has its own animation
[*] Added ally recoil animations
[*] New Studio and Game Logo
[/list]
Changes:
[list]
[*] Cryptanalysis can only be present one at a time
[*] War Bulletin Game Time Field now only consider time passed effectivly playing
[*] Max limit of same defenses that can be placed in the level at the same time
[*] Engineer's House refund 15% total resources when an attack troop in range is destroyed by Striker
[*] Victory and Defeat messages change along with the Scenario played
[*] Improved explosion damage system
[*] FPS and Code Optimization
[*] Better LODs
[*] General troops balancing
[*] Changed graphics for menu tooltip and bars
[/list]
[b]Bugs:[/b]
Fixed:
[list]
[*] Solved a bug where in Scenario 03 enemies kept spawning when bridges were destroyed during wave
[*] Solved a bug where Troops removed inside Engineer's house may not refund 95% of total resources
[*] Solved a bug where removing "not operative" Support Troops left the icon visible
[*] Solved a bug where enemies ranges where visible even if hidden
[*] Solved a bug where Enginner Specialist did not disarm defense troops when had antigas
[*] Solved a bug where base and enemy indicators were showing above menus
[/list]
Known:
[list]
[*] Camera may get stuck in Scenario 03 and 04 (just zoom in or out to unstuck)
[*] Cluster Grenades may not explode 1 or 2 grenades
[*] Dialogues where the protagonist speaks first shows an interlocutor before him
[*] Background in Main Menu sometimes don't start or it's a white screen
[/list]
[b]Misc:[/b]
[list]
[*] Steam and Epic Publication
[/list]