Release Changelog

[b]Game:[/b] Additions: [list] [*] Added Scenario 05 [*] New Ally Troops: Resistance, Flamethrower, Seamine [*] New Enemy Troop: Boat [*] Added FOW in Scenario 04 [*] Added Achievements System [*] Added Credits [*] Added full documentation (Intelligence, Manual, Diary) [*] Added new cheats [*] New Gameplay Options [*] Full Italian Localization [*] New particles and sounds [*] Each enemy's death type has its own animation [*] Added ally recoil animations [*] New Studio and Game Logo [/list] Changes: [list] [*] Cryptanalysis can only be present one at a time [*] War Bulletin Game Time Field now only consider time passed effectivly playing [*] Max limit of same defenses that can be placed in the level at the same time [*] Engineer's House refund 15% total resources when an attack troop in range is destroyed by Striker [*] Victory and Defeat messages change along with the Scenario played [*] Improved explosion damage system [*] FPS and Code Optimization [*] Better LODs [*] General troops balancing [*] Changed graphics for menu tooltip and bars [/list] [b]Bugs:[/b] Fixed: [list] [*] Solved a bug where in Scenario 03 enemies kept spawning when bridges were destroyed during wave [*] Solved a bug where Troops removed inside Engineer's house may not refund 95% of total resources [*] Solved a bug where removing "not operative" Support Troops left the icon visible [*] Solved a bug where enemies ranges where visible even if hidden [*] Solved a bug where Enginner Specialist did not disarm defense troops when had antigas [*] Solved a bug where base and enemy indicators were showing above menus [/list] Known: [list] [*] Camera may get stuck in Scenario 03 and 04 (just zoom in or out to unstuck) [*] Cluster Grenades may not explode 1 or 2 grenades [*] Dialogues where the protagonist speaks first shows an interlocutor before him [*] Background in Main Menu sometimes don't start or it's a white screen [/list] [b]Misc:[/b] [list] [*] Steam and Epic Publication [/list]