Release bug fixes, V 1.01!

Hey everyone! After launch and some awesome feedback from people who beat the whole game (and loved it), here is a hotfix for the bugs reported so far! I'll be working to add some new QoL and new mechanics as well. But for now, here is the change-list: V 1.01 -Fixed two collectables being too hard/impossible to reach in the City. -Fixed visuals in sewers a bit. -Fixed the 6th collectable in Level 1 being locked and set as a collectable in level 2. -Fixed a single random civilian in T Pose -Added a closer stunt ring in the city for the quest. -Fixed some typos. -Fixed the double audio for one of the later levels. -Fixed Zel's audio being able to double in the game start. -Replaced an audio line with an updated version. -Removed some menu options in some levels. -Fixed the text for traits not going away/ -Fixed some text for traits showing up even if you didn't have that trait. -Fixed Zel lines playing in wrong level. -Fixed bright exposure setting for a certain level. -Fixed Rivus from disappearing in a level. -Fixed a wall being able to be in the way in a cinematic. -Fixed the credits where names didn't show up. -Fixed the save file looking wrong in the later levels. -Fixed the game potentially loading the wrong level in later levels. -Fixed some effects being able to happen too often in later levels. -Replaced old Zel pickup lines -Possibly fixed Steam achievements, needs further testing.