Lord of Rigel is a turn-based 4X space strategy game inspired by the classics. In a galaxy divided by two elder races, will you unite with other species or forge your own path? Navigate galactic politics and defeat threats using espionage, research, and military force. How will you shape the galaxy?
[h1]Change Log:[/h1]
Ticket #2097- Content- New planetary resources
Balance- Trade treaty and research treaty maximum values not lower than 1 in economic collapse
QOL- Camera edge pan speed in tactical adjusts with camera distance like hotkeys
Fix for cases where autobuild would attempt to create terraformers and warp amplifiers if they were present
Fix for case where build menu autobuild button wouldn't execute until second click
Fix for rare case of dead factions sending spy warnings
Fix for rare case where canceling fleet order did not refresh UI on turn
Fix for case where research and construction turns were off by one turn for some systems
Balance/AI- Higher priority for mid-tech tier flat bonus buildings (Autolab, Subterranean Farms, etc.)
AI- Empty build queues with autobuild will prioritize a new building if available on next turn
Balance- Trade and research treaties use linear growth curves over treaty establishment time
Optimization to large fleet (64+ ship) select all/select none button
Fix for rare case of fleet max fuel range being incorrect
UI- Population in "millions" instead of thousands, each population unit represents one billion
UI- Trade and Research Treaty name consistency pass