Live out your backyard garden fantasy. Grow, prune, and cultivate your garden in a mindful game of logic, luck, and pattern recognition.
The original Primrows came out almost fifteen years ago, and in that time we’ve grown as a studio and our standards have grown along with us. We chose to do a full remake of the game from the ground up to deliver a game that could show off how much we’ve grown in that time. Let’s take a quick tour of how things have changed since 2010!
[h3][b]Flowers[/b][/h3]
Flowers have developed a lot more personality, while bringing forward a lot of the conceptual DNA of the classic 2010 version -- petal counts and contrasting shapes.
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You’ll notice they’ve all got expressive faces now, too. This isn’t just for show — they give the player helpful cues, and we’ll go into more details on that in the next update!
[h3][b]Backgrounds[/b][/h3]
The old backgrounds had more vibes than scenery. The old ones served their purpose, but the new backgrounds really manage to set the mood and give a sense of scene -- and they even maintain the changing seasons from the original
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[h3][b]Holidays[/b][/h3]
Holidays were a purely cosmetic part of Primrows 2010. Special flowers had their own graphics but functioned the same as any other flower. In the remake, holidays will make a return as part of our weekly challenges, but this time, new flowers come with special rules to keep the challenge fresh.
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[b]And more…
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Compared to the bare-bones animations and complete lack of sound effects from the original, we’ve added a delightful set of animations as you water, prune, and harvest your garden, plus an ambient soundscape that you can get lost in as you play.