Great Houses of Calderia is a Feudal Grand Strategy game focusing on family dynamics & stories. Use your family strengths to compete against rivals to rise in the ranks of Calderia - produce, trade, scheme, bribe, and battle to build your legacy of power!
A new regular update [0.8.0.1058 (b12311299)] is now live with the following changes:
[b]Added[/b]
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[*] [b]Character portrait customization[/b]
[*] Social Conflict allows movement while being engaged in debate
[*] Two armies can be merged or exchange units with
[*] [i]Notification shows nearby armies that can be paired[/i]
[*] More female portrait pieces
[*] [b]Ending the game is now possible with two different outcomes for now:[/b]
[*] [i]Lose in 50 years if not in Viceroy rank[/i]
[*] [i]Win if you reach Viceroy rank[/i]
[*] [i]Winning and losing the game end screens[/i]
[*] Tutorial event that launches Social Conflict
[*] New Tradition: Bread and Circus
[*] New Tradition: Light Mathemagic
[*] Cooldown indication for units' Abilities in Conflict
[*] Conflict Resolution Ability Icons
[*] Losing army retreats and shows white flag
[*] Winning army stays still for a while before it can pursue losing army
[*] 5 ‘Mood category’ events
[*] Virtuous traits now give skill changes
[*] New Companions and one Military unit
[*] New hairstyles and clothing
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[b]Updated[/b]
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[*] [b]Major game balance changes:[/b]
[*] [i]Units and Companions have a new unlock location—more spread out to different Professions and to different Profession levels[/i]
[*] [i]Resource production amounts changed[/i]
[*] [i]Some buildings that increase production make the refinement ratio worse[/i]
[*] [i]Some buildings make the refinement ratio better[/i]
[*] [i]Raw material refinement ratios have changed, leading to higher consumption[/i]
[*] [i]Worker amounts from building upgrades[/i]
[*] [i]Fiefdom maximum size from building upgrades[/i]
[*] [i]Profession unlocks come earlier from lower level buildings than before[/i]
[*] Armies can target other armies
[*] Other caravans visible when own army is selected
[*] Army action cursors changed
[*] Social Conflict Tutorial
[*] Movement indication in Conflict Resolution when clicked or dragged
[*] Armies dismiss at fiefdom and not instantly
[*] Artificer is changed to a level IV companion. Modiste to Level III
[*] Bread and Circus tradition checkbox to enable & disable its effect in Fiefdom View
[*] Conflict Special Abilities icons and text
[*] Conflict Unit and Companion cards
[*] Pregnancy set as its own event category
[*] Family members rebalanced in conflict resolutions. Skills have diminishing returns from 10 to 20 and more from 20 onwards.
[*] UI scaling works in Coat of Arms creation screen
[*] Army tooltip layout
[*] Few events were missing outcome texts
[*] AI Plans stop in a better way inside host plans
[*] AI Upgrade Building Plan no longer checks happiness requirements when moving workers
[*] AI Upgrade Walls Plan no longer checks happiness requirements when moving population
[*] AI Fiefdom Growth Plan can no longer aim for population growth. Building upgrades are emphasized
[*] AI Plan Optimize Workers can now also start 'Aim for population growth' plan
[*] AI Fix Shrinking Population Plan now correctly removes the bad overseer
[*] AI Optimise Workers Plan has Assign Overseer action if AI has idle characters at home
[*] AI's Plan for War is renounced if AI hasn't declared war in 5 years
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[b]Fixed[/b]
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[*] Tutorial step unresponsive
[*] Wards will no longer change to their assigned characters' caravan
[*] Conflict Victory screen shows defeat on winning side of the screen
[*] Problem with trade duration if you place too much resource in the balance
[*] Profligate (Bribe) action preview effect stays sometimes on screen after action done
[*] Map interactable in some map modes with Escape window open
[*] Ally armies ignore enemy armies
[*] A lesson in Negotiation event needs equal feudal level target
[*] Military conflict winner was not always correct
[*] Travelling Salesman event missing one outcome text
[*] AI Condition on Overseer Happiness changed
[*] Champion of Virtues now correctly gives Virtuous traits
[*] "New Tradition" screen shows correct tradition icon
[*] Many events didn’t launch
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[b]Known Issues[/b]
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[*] UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.
[*] Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue.
[*] Building upgrade ‘Cementation Process’ increases crop consumption instead of metal ore consumption
[*] Slow Production spy mission is missing description
[*] Tutorial points to a button that doesn’t exist
[*] Army doesn’t stop at intersections
[*] You can select to (re)play Tutorial by pressing RMB on Tutorial button
[*] House member can be stuck in delegation for months at a targeted fiefdom
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- Great Houses of Calderia Team -