Regular Update Patch Note — 0.8.0.1058 (b12311299)

Great Houses of Calderia

Great Houses of Calderia is a Feudal Grand Strategy game focusing on family dynamics & stories. Use your family strengths to compete against rivals to rise in the ranks of Calderia - produce, trade, scheme, bribe, and battle to build your legacy of power!

A new regular update [0.8.0.1058 (b12311299)] is now live with the following changes: [b]Added[/b] [list] [*] [b]Character portrait customization[/b] [*] Social Conflict allows movement while being engaged in debate [*] Two armies can be merged or exchange units with [*] [i]Notification shows nearby armies that can be paired[/i] [*] More female portrait pieces [*] [b]Ending the game is now possible with two different outcomes for now:[/b] [*] [i]Lose in 50 years if not in Viceroy rank[/i] [*] [i]Win if you reach Viceroy rank[/i] [*] [i]Winning and losing the game end screens[/i] [*] Tutorial event that launches Social Conflict [*] New Tradition: Bread and Circus [*] New Tradition: Light Mathemagic [*] Cooldown indication for units' Abilities in Conflict [*] Conflict Resolution Ability Icons [*] Losing army retreats and shows white flag [*] Winning army stays still for a while before it can pursue losing army [*] 5 ‘Mood category’ events [*] Virtuous traits now give skill changes [*] New Companions and one Military unit [*] New hairstyles and clothing [/list] [b]Updated[/b] [list] [*] [b]Major game balance changes:[/b] [*] [i]Units and Companions have a new unlock location—more spread out to different Professions and to different Profession levels[/i] [*] [i]Resource production amounts changed[/i] [*] [i]Some buildings that increase production make the refinement ratio worse[/i] [*] [i]Some buildings make the refinement ratio better[/i] [*] [i]Raw material refinement ratios have changed, leading to higher consumption[/i] [*] [i]Worker amounts from building upgrades[/i] [*] [i]Fiefdom maximum size from building upgrades[/i] [*] [i]Profession unlocks come earlier from lower level buildings than before[/i] [*] Armies can target other armies [*] Other caravans visible when own army is selected [*] Army action cursors changed [*] Social Conflict Tutorial [*] Movement indication in Conflict Resolution when clicked or dragged [*] Armies dismiss at fiefdom and not instantly [*] Artificer is changed to a level IV companion. Modiste to Level III [*] Bread and Circus tradition checkbox to enable & disable its effect in Fiefdom View [*] Conflict Special Abilities icons and text [*] Conflict Unit and Companion cards [*] Pregnancy set as its own event category [*] Family members rebalanced in conflict resolutions. Skills have diminishing returns from 10 to 20 and more from 20 onwards. [*] UI scaling works in Coat of Arms creation screen  [*] Army tooltip layout [*] Few events were missing outcome texts [*] AI Plans stop in a better way inside host plans [*] AI Upgrade Building Plan no longer checks happiness requirements when moving workers [*] AI Upgrade Walls Plan no longer checks happiness requirements when moving population [*] AI Fiefdom Growth Plan can no longer aim for population growth. Building upgrades are emphasized [*] AI Plan Optimize Workers can now also start 'Aim for population growth' plan [*] AI Fix Shrinking Population Plan now correctly removes the bad overseer [*] AI Optimise Workers Plan has Assign Overseer action if AI has idle characters at home [*] AI's Plan for War is renounced if AI hasn't declared war in 5 years [/list] [b]Fixed[/b] [list] [*] Tutorial step unresponsive [*] Wards will no longer change to their assigned characters' caravan [*] Conflict Victory screen shows defeat on winning side of the screen [*] Problem with trade duration if you place too much resource in the balance [*] Profligate (Bribe) action preview effect stays sometimes on screen after action done [*] Map interactable in some map modes with Escape window open [*] Ally armies ignore enemy armies [*] A lesson in Negotiation event needs equal feudal level target [*] Military conflict winner was not always correct [*] Travelling Salesman event missing one outcome text [*] AI Condition on Overseer Happiness changed [*] Champion of Virtues now correctly gives Virtuous traits [*] "New Tradition" screen shows correct tradition icon [*] Many events didn’t launch [/list] [b]Known Issues[/b] [list] [*] UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings. [*] Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue. [*] Building upgrade ‘Cementation Process’ increases crop consumption instead of metal ore consumption [*] Slow Production spy mission is missing description [*] Tutorial points to a button that doesn’t exist [*] Army doesn’t stop at intersections [*] You can select to (re)play Tutorial by pressing RMB on Tutorial button [*] House member can be stuck in delegation for months at a targeted fiefdom [/list] - Great Houses of Calderia Team -