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This minor patch focuses on rolling out fixes to bug reports, fixes to typos, improve Save States and continues to iterate on the VR implementation.
[b]Save State improvements[/b]
The patch covers improvements to the Save States across all programs, in addition to improving the logic for saving/loading into Gemini/Agena docked states, and improved lunar landed positioning in save states.
[b]Virtual Reality[/b]
It also continues to iterate on the VR implementation where I have added the first bits to completely hide and disable the hand controller models during VR Cursor Mode, and it rolls out a pitch offset setting.
[b]Game Overs[/b]
This patch also fixes various logic related to Game Overs, such as fixes to suffocation, entry G-Loads (this is off by default, change in Realism Settings), staging requirements during entry dynamics and equipment requirements such as periscope retraction.
Patch notes:
[list]
[*] Save state fixes: Gemini/Agena docked
[*] Save state fixes: Lunar surface landing positioning logic, applies to states made with version > 0.99
[*] A lot of minor fixes to SaveStates
[*] Game Over system fixes
[*] Minor fixes to O2 depletion
[*] Mercury: Retracted perioscope is now required during entry
[*] Academy lesson updates
[*] Rolled out fixes to reported typos and updated the Github repo with latest missions and historical missions
[*] Fixes to switch/panel component collision logic
[*] Updates to the normal mouse cursor depth check logic when interacting with panels & switches
[*] Updates to the VR mouse cursor depth check logic
[*] Added a setting to control the VR mouse cursor pitch offset (different based on your HMD)
[*] Wrote the logic to hide the hand controllers if VR mouse cursor mode is selected.
[*] Improvements to the Level and Xp system
[/list]