Reentry has been patched to 0.99.35

[img]{STEAM_CLAN_IMAGE}/33371327/fe72712a720e0de7c3f11dccf1d5ab2016d4ffc6.png[/img] This minor patch focuses on rolling out fixes to bug reports, fixes to typos, improve Save States and continues to iterate on the VR implementation. [b]Save State improvements[/b] The patch covers improvements to the Save States across all programs, in addition to improving the logic for saving/loading into Gemini/Agena docked states, and improved lunar landed positioning in save states. [b]Virtual Reality[/b] It also continues to iterate on the VR implementation where I have added the first bits to completely hide and disable the hand controller models during VR Cursor Mode, and it rolls out a pitch offset setting. [b]Game Overs[/b] This patch also fixes various logic related to Game Overs, such as fixes to suffocation, entry G-Loads (this is off by default, change in Realism Settings), staging requirements during entry dynamics and equipment requirements such as periscope retraction. Patch notes: [list] [*] Save state fixes: Gemini/Agena docked [*] Save state fixes: Lunar surface landing positioning logic, applies to states made with version > 0.99 [*] A lot of minor fixes to SaveStates [*] Game Over system fixes [*] Minor fixes to O2 depletion [*] Mercury: Retracted perioscope is now required during entry [*] Academy lesson updates [*] Rolled out fixes to reported typos and updated the Github repo with latest missions and historical missions [*] Fixes to switch/panel component collision logic [*] Updates to the normal mouse cursor depth check logic when interacting with panels & switches [*] Updates to the VR mouse cursor depth check logic [*] Added a setting to control the VR mouse cursor pitch offset (different based on your HMD) [*] Wrote the logic to hide the hand controllers if VR mouse cursor mode is selected. [*] Improvements to the Level and Xp system [/list]