[p]From August 22nd to 23rd, 2025, it was time for the annual Unreal Community Sharing Conference again. There were numerous fresh topics and new technologies, and industry leaders shared their insights there.[/p][p][img src="{STEAM_CLAN_IMAGE}/45488619/ef3df6864ecfbd9a63d703b1ecec99b6365437a0.jpg"][/img][/p][p]Red Souls was honored to participate in this grand event. Many fellow developers came to try out our game and provided us with a great deal of valuable advice. As a result, we will be able to enhance our game's interaction, guidance, and overall experience once again. We are deeply grateful for their input.[/p][p][img src="{STEAM_CLAN_IMAGE}/45488619/d8db303c0c0a3ae6060057c42e4c26795c2b5382.jpg"][/img][/p][p]The following is the grand occasion of numerous players gathering during the exhibition.[/p][p][img src="{STEAM_CLAN_IMAGE}/45488619/223d11d1a7f94fa2c5d115b9e51e7a0255d37a14.jpg"][/img][/p][p]Next, we will comprehensively improve the quality of the game in several major aspects.[/p][olist][*][p]We will comprehensively enhance the game's lighting, enabling the screen to present a better atmosphere and a more distinct sense of light and shadow hierarchy.[/p][/*][*][p]While improving the graphics, we will also use Nanite Geometry vegetation, optimize bypass, etc., to boost performance. Our goal is to achieve over 60 frames per second at 2K high - quality graphics with a GeForce RTX 3060 graphics card.[/p][/*][*][p]We will gradually unlock and provide skills to players in a progressive manner.[/p][/*][*][p]All special effects will be shielded from exposure influence to present consistent special - effect performance.[/p][/*][/olist]