Besiege is a physics building game about constructing mechanical machines to annihilate armies, obliterate castles and overcome challenging obstacles. Conquer the campaign or skirmish with friends in Multiplayer!
[b]Breach detected… Analyzing… Recompile users found…[/b]
Hello everyone, we wanted to thank you first for your support and all your positive feedback on our social media.
Nevertheless, a release doesn’t mean the end of the journey. Our next objective is to perfect the game, that’s why your help is needed. We seek more reviews on steam in purpose to fulfill your expectation and make your game experience the better it can be.
https://store.steampowered.com/app/986310/Recompile/
[h2]Share you thought and screenshot with us [/h2]
We are curious about your favorite part of the game. Share with us your screenshot on Recompile screenshot page, we will share it on our social media.
[u]Here's some of yours [/u]
https://steamcommunity.com/sharedfiles/filedetails/?id=2579211918
https://steamcommunity.com/sharedfiles/filedetails/?id=2579254694
[h3]A special thanks to our team :
[/h3]
Core Team
---------
Game Director - Phi Dinh
Art Director - James Vincent Marshall
Audio Director - Richard Evans
Narrative Designer - Faye Simms
Environment Artist - Gary Ashurst
Console Ports - Alex Rose
UI Programmer - Paul Wolinski
Code Team
---------
Gameplay Programming - Phi Dinh
Ports, Localization, Tooling, Physics - Alex Rose
UI Programming - Paul Wolinski
Bug Fixing, Optimization - Freddie Babord
Unity Optimization - Victor Lui
Web Programming - Sophia Michelle Andren
Level Design Tools - Bruce Slater
Art Team
--------
VFX, Animation, Character Design - James Vincent Marshall
Technical Art - Phi Dinh
Environment Art - Gary Ashurst
Concept Art - Faye Simms
Environment Art, Character Design - Jasmine Streatfield
Environment Art - Niall Taylor
Textmode Art, Pixel Art - Ben Jones
Additional Technical Art - Harry Alisavakis
Key Art - Joe Sutton
Key Art - Sean Cruz
Audio Team
----------
Sound Design, Music - Richard Evans
Sound Design, Music - Ricky Westray
Music - 65daysofstatic
Audio Mastering - Rich Aitken
Wwise Prototyping - Jey Kazi
Prototype Music - Robin Ogden
Design Team
-----------
Game Design - Phi Dinh
Level Design - Richard Evans
Writing, Level Design - Faye Simms
Additional Level Design - Gary Ashurst
Additional Level Design - Phi Dinh
Proofreading, Editing - Sarah Millman
Prototype Level Design, Playtesting - Da