Recompile users needed

Besiege

Besiege is a physics building game about constructing mechanical machines to annihilate armies, obliterate castles and overcome challenging obstacles. Conquer the campaign or skirmish with friends in Multiplayer!

[b]Breach detected… Analyzing… Recompile users found…[/b] Hello everyone, we wanted to thank you first for your support and all your positive feedback on our social media. Nevertheless, a release doesn’t mean the end of the journey. Our next objective is to perfect the game, that’s why your help is needed. We seek more reviews on steam in purpose to fulfill your expectation and make your game experience the better it can be. https://store.steampowered.com/app/986310/Recompile/ [h2]Share you thought and screenshot with us [/h2] We are curious about your favorite part of the game. Share with us your screenshot on Recompile screenshot page, we will share it on our social media. [u]Here's some of yours [/u] https://steamcommunity.com/sharedfiles/filedetails/?id=2579211918 https://steamcommunity.com/sharedfiles/filedetails/?id=2579254694 [h3]A special thanks to our team : [/h3] Core Team --------- Game Director - Phi Dinh Art Director - James Vincent Marshall Audio Director - Richard Evans Narrative Designer - Faye Simms Environment Artist - Gary Ashurst Console Ports - Alex Rose UI Programmer - Paul Wolinski Code Team --------- Gameplay Programming - Phi Dinh Ports, Localization, Tooling, Physics - Alex Rose UI Programming - Paul Wolinski Bug Fixing, Optimization - Freddie Babord Unity Optimization - Victor Lui Web Programming - Sophia Michelle Andren Level Design Tools - Bruce Slater Art Team -------- VFX, Animation, Character Design - James Vincent Marshall Technical Art - Phi Dinh Environment Art - Gary Ashurst Concept Art - Faye Simms Environment Art, Character Design - Jasmine Streatfield Environment Art - Niall Taylor Textmode Art, Pixel Art - Ben Jones Additional Technical Art - Harry Alisavakis Key Art - Joe Sutton Key Art - Sean Cruz Audio Team ---------- Sound Design, Music - Richard Evans Sound Design, Music - Ricky Westray Music - 65daysofstatic Audio Mastering - Rich Aitken Wwise Prototyping - Jey Kazi Prototype Music - Robin Ogden Design Team ----------- Game Design - Phi Dinh Level Design - Richard Evans Writing, Level Design - Faye Simms Additional Level Design - Gary Ashurst Additional Level Design - Phi Dinh Proofreading, Editing - Sarah Millman Prototype Level Design, Playtesting - Da