Rec Room UPDATE - the "Electric Sheep" edition

Rec Room

Rec Room is the best place to build and play games together. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build something new and amazing to share with us all.

[h2]We're live on Android![/h2] Some of you have already noticed this, but Rec Room is now available on Android everywhere! [url=https://play.google.com/store/apps/details?id=com.AgainstGravity.RecRoom]Download[/url] on the Play Store to start playing Rec Room on your Android phone or tablet! Device not supported? We'll be routinely supporting new devices with future updates. Also with this update, we now support notifications (friend invites, event reminders, etc.), just like on iOS! [h2]Self-Scaling Improvements[/h2] We've made an (long-overdue) update to self-scaling! This should tackle a bunch of Quality-of-Life issues: [list] [*]Laser pointers now scale properly as you do. [*]Menus and tooltips follow your size. [*]Shape and tube previews follow your size - this means you can draw huge tubes if you scale yourself up. (You can turn this off in your palette settings, if it's not what you want.) [*]Grid size updates with your scale (can be turned off under settings) [*]Off-hand interactions works at any scale [/list] [h2](Not-Self!) Scaling Improvements[/h2] We've touched up the Scale tool a little bit! Non-uniform scaling (using the colored scale handles on shapes, trigger volumes, invisible collision, etc.) should now behave more intuitively in world-space mode, taking into account the rotation of the object, and anchoring it in a reasonable spot. [url=https://imgur.com/a/bFrdogQ]Check it out![/url] We've also fixed two little bugs along the way: [list] [*]Fixed a bug where shapes would sometimes fly away when being scaled in world-space. There's no escaping the scaling now! [*]Fixed a rare bug where spheres would shrink unexpectedly when being scaled in world-space. Pretty sure this one's been there for years and nobody noticed... Whoops! [/list] [h2][url=https://imgur.com/a/M5lUkMF]Maker Pen Touch Controls[/url][/h2] The Maker Pen now has touch controls for every tool that work by tapping objects directly on screen. Whether you are selecting, moving, recoloring, configuring, deleting, or even spawning props... there's a tap for that! Some tools/elements support dragging interaction such as Move, Rotate, Scale, and we added Manipulate and Wire to that list as well. Related to touch, there's one more thing - iPad, Apple Pencil, and the Maker Pen combine to form a creation power-tool, and we think you're going to love it. The Pencil can run all Maker Pen tools anywhere on screen, and with pressure sensitivity too! This works especially well when creating tubes and also pairs well with surface snap. Pencil 2 supports the double-tap shortcut to switch to the last used tool. [h2]General Improvements and Bug Fixes[/h2] [list] [*]We've updated our texture projection logic in order to remove stretching artifacts on shapes with extreme scales. Enjoy a clean look on your scaled creations! Your old creations are unchanged, and the old style can still be used by configuring a shape to not use 'Dynamic Projection.' [*]Fixed some flickering when changing pages in the store. [*]Fixed an issue where PSVR players would see random, bright colors in the player's peripheral vision (especially noticeable in Rec Royale). [/list] As always, thanks for playing Rec Room! Please see here for convenient links to controls, tutorials, comfort options, etc.: [url=https://recroom.com/community]https://recroom.com/community[/url] We love to hear your feedback, so please don't hesitate to let us know what you think.