Rather big patch incoming! Patch Notes for proto v5.0.2

Spread: Transmission

Charge, spread and take over your opponents’ cells in the turn-based casual strategy board game Spread: Transmission! Assert your dominance across various unique islands. The game is not over until the last charge is captured, so flip the board with a single thought-out move.

Hey there! This was meant to be a quick and small patch fixing the most recent issues, but I got really carried away and now it's the largest documented patch of this game's history, whoops! Enjoy this plethora of fixes and improvements. I even sneaked a couple of new features in here. [h3]⭐ Highlight[/h3] [list] [*] Players can now optionally choose Labs they want to play with before creating a Lobby! [/list][h3]✨ Features[/h3] [list] [*] New achievement for winning a match with Labs enabled for the first time [*] New overall volume slider [/list][h3]🪶 Changes[/h3] [list] [*] Bot difficulties now have names to set some expectations [*] On keyboards and controllers, targeting cells is now only available while it's the player's turn, to avoid confusion [*] On keyboards and controllers, slider inputs may now increase the step size when there are more than 50 valid slider positions [*] On controllers, slider inputs are now counting slower to allow for more granular input [*] Movement, rotation and zoom speed for keyboards and controllers have been adjusted [/list] [h3]🔧 Fixes[/h3] [b]📦 Box Lab & Cell Lab[/b] [list] [*] Spread charges may no longer teleport to the target cell when colliding with a box [*] When cells rotate or turn into a double distance cell, boxes will no longer get lost [*] Boxes will now obey the laws of physics when a cell rotates [*] Cell icons should now stay unaffected from the cell's rotation [/list][b]🎮 Keyboard & Controller Support[/b] [list] [*] On keyboards and controllers, slider inputs should now be able to reach their minimum and maximum values consistently [*] On controllers, slider inputs will no longer count faster when counting up than when counting down [*] Keyboards no longer need a controller to be attached in order to charge cells [*] Zooming with the keyboard should no longer change the game's control scheme to controller [/list][b]📃 General[/b] [list] [*] Pause menu will no longer be dismissed when clicking on anything that isn't a button [*] Some text wrapping issues in the pause menu have been resolved [*] Achievement indicator will now update when a new player joined the lobby [*] Camera speed is no longer affected by the game's frame rate [*] Drastically improved the loading speed of the main menu for players with many replay files [*] Spread charges jumping into the fog should now render correctly [/list] That's all for this week! As always, thanks for playing and if there is anything you'd like to share or discuss, make sure to check out the [url=https://steamcommunity.com/app/1926500/discussions/]Steam forums[/url] or our [url=https://discord.gg/KSVeUsmXDK]Discord server[/url]. ~ Cave 💛