Hello everyone!
Rampage Agents will be updated on [b]January 11th from 5pm - 10pm PT.[/b]
This update will significantly improve the game's framerate, comprehensively enhance the gunplay experience, and fix and optimize a series of bugs!
We hope that after experiencing this update, everyone will provide us with more feedback and suggestions, and we will continue to iterate and optimize.
If you encounter any game abnormalities, level blocks, crashes, or issues starting the game, which prevent normal gameplay, you can post a detailed description, screenshots, or screen recordings to the Discord community or Steam forums. We will check and address the issues as soon as possible.
[h3][b]📌Significantly Improved Game Framerate[/b][/h3]
🔹VR integrated devices will be able to play the game more smoothly, and there will be no noticeable stutters or delays in the game. This will allow you to fight more freely and vividly.
[h3][b]📌Comprehensive Enhancement of Gunplay[/b][/h3]
🔹The gunplay experience has been comprehensively improved, and during gun movement, there will no longer be any ghosting, lag, inertia, or other issues that affect control.
🔹Added Sensitivity settings (see Settings → Weapons → Sensitivity Settings).
[h3][b]📌New Maneuverability[/b][/h3]
🔹You can now combine Grapple and Jump to show off a variety of movements and reach higher places more easily.
🔹Adjusted Grapple length: 15m → 20m.
🔹Adjusted maximum jump height: 2m → 2.5m.
[h3][b]📌Optimized Shrink Circle Mechanism[/b][/h3]
🔹The Shrink Circle mechanism in the Battle Royale mode will be more intelligent and random, bringing more variety to each battle.
[h3][b]📌Optimizations & Bug Fixes[/b][/h3]
🔹Fixed the bug where the Grapple could catapult players into the sky.
🔹Fixed the bug that allowed for the farming of Legendary Attachments from the Death Box.
🔹Fixed the bug with some of Barry's skins not becoming invisible in the Battle Royale mode.
🔹Fixed the weekly task: [BR] Deal 500 damage before the end of the first Circle Closing could not be completed.
🔹Fixed the bug that caused noise when AI attempted to rescue teammates.
🔹Fixed some bugs where Attachments and Chips were not effective.
🔹Optimized AI difficulty, reducing early-game AI difficulty and increasing it later in the game.
🔹Optimized the reward collection for the pass, now it will jump directly to the location where rewards can be collected.
🔹Optimized the loading speed of various interfaces and scenes.
🔹Other series of optimizations.