Raids System Now Go!

Hello fellow gamers! We've just finished up a huge bug fix update, some gameplay tweaks, and a brand new feature: Raid Mechanics! Send your mercs out on raids, but don't leave your base too under-defended! Please be aware that this update is not compatible with your old save files. So sorry about that! The Future: We're now at a point where the build is very stable (unless you guys tell us otherwise- we can't test across a wide range of systems), and has all the features we'd like to include. Unless we receive a plethora of bug reports, we're thinking about moving this out of Early Access and onto the Steam Store proper. Changelog: (Fixed) Random builder bug. (Fixed) Workbench bug. (Fixed) Negative balance bug. (Fixed) Raider's overflow - now locked to 10 per raid. (Fixed) OP turrets. (Fixed) In-game prices now meet real market's prices. (Update) Tuned bargain. It should be harder to make a profit now. (Update) Added gun stock value indicator. (Update) Turned off the workbench, for now. (Update) Turned off stock upgrade due to sprite overlap. (Update) Added map object, available after gambling table. (Update) Added raiding feature. Mercs now can go raid Wastes, with a %chance of success