RAID: World War II - Update 21 [Open Beta]

RAID: World War II

RAID: World War II is an action-packed four player cooperative shooter set during a time when the Nazi war machine was still winning, and hope was in short supply.

[h1]Hello, Raiders![/h1] We are finally ready to announce the release of update 21 in open beta state and we need your help to make sure it's working stable before adding it to the main build. All instructions and information about how to participate in beta can be found in our discord server: [url=https://discord.com/invite/8cuPQDP]here![/url] But the code to get into this specific beta is: TotalControlBlammoSweepU21 [i]Please report any bugs or issues to the [b]#public-feedback[/b] channel from inside the official discord.[/i] We want to give a shout out to all the players who stuck with us as we continue to bring content into the game. It has been almost five years since the launch of RAID, and despite the lack of content from Update 19, we sincerely do thank the community for lifting the moral. This update was made possible by our small team: Ilija, Leon, Rex, Matt, and the Community Moderators. We also give thanks to our publisher, Starbreeze, for allowing continued support with RAID: World War II. These updates, ever since Update 20, have been a passion project to make the game into a better state. And from what Update 21 has to offer, we can confidently say this is a huge step in the right direction. But please remember that with a small team of people, updates will not be as rapid as lets say a live service game or one that has an incentive to update. That being said, we appreciate your continued patience for any update after this one and we hope Update 21 makes RAID closer to the game it should have been since before its launch. [h1]Recap[/h1] A while ago, we made the announcement that the game was re-rated, and so RAID: World War II was finally uncensored in Germany, ending years of our dear counterfeit Adolf. But apart from that, we also teased that Update 21 was indeed happening, and after months of non-stop work here you have it. There is still so much more work to do but to avoid holding back these important changes any longer it was decided to save many of those for future updates. The excitement over Update 20 was great to see! Modders are already hard at work to take advantage of the new modding capabilities, and players have been giving us all kinds of feedback for more content. Thanks to the community, we now have a new batch of content, tweaks and fixes cooked up! [h1]Heads up![/h1] Due to the large amount of changes made many aspects of your progression will be not applied, You should not lose anything earned but weapon upgrades and skills will need to be [b]reapplied[/b]. [h1]DirectX 11[/h1] One of the biggest changes, for sure, will be the upgrade from DirectX 9 to DirectX 11! You'll [b]definitely [/b]see a gigantic boost in performance and decrease to memory usage! [b]Note[/b]: There might be subtle shader differences and other minor issues due to the complexity of the changes made to the rendering. You must have a GPU that supports [b]DirectX 11.1[/b] to participate in the beta. [h1]Gold Diggers: Outlaw Raid[/h1] Robbing art galleries and hijacking convoys surely must have been getting old for gold hunting raiders like yourself so we’ve found you an underground railway network that is being used to transport valuables across Berlin. Meet them halfway at an exposed section of track and take what is soon to be yours. [img]{STEAM_CLAN_IMAGE}/30493300/33e1dfa9007c5b9f39db412e80e2ea254f453b17.png[/img] [h1]Spring Mine[/h1] Set and forget, just don't forget where you put them on the way back. These mines will leap from the ground and make whoever tripped it very unhappy. [img]{STEAM_CLAN_IMAGE}/30493300/d06ae92662b67d59f45e2f6e91226f644b0f353e.png[/img] [h1]Achievements[/h1] Added some new achievements to give you something to do in the meantime. Some changes have been made to existing achievements, see full change log. [list] [*] [b]Minefield[/b] - Kill 644 enemies with mines. [*] [b]Watch Your Step[/b] - Kill at least 5 enemies with one mine. [*] [b]Librarian[/b] - Open the missions menu while owning every Outlaw Raid. [*] [b]Almost Like Royalty[/b] - Have in your possession 1000 bars of gold in the camp. [/list] [h1]UPDATE 21 PATCHNOTES[/h1] U21 carries many fixes to issues, tweaking game balance, and adding new content! [h2]New Content[/h2] - Added the “S-Mine” as a new throw-able mine. [list] [*] Unlocks at level 12 for the Recon class. [*] Unlocks at level 20 for the Assault class. [*] Unlocks at level 20 for the Insurgent class. [*] Unlocks at level 10 for the Demolition class. [/list] - The “Gold Leather Jacket” is now available in the PC release for 250 gold. - Camp upgrade option for flags have been added. [list] [*] Default is a Desecrated enemy flag. [*] Upgrade to Raid Gang flag for 150 gold. [/list] [h2]Overhauls[/h2] - All raids and operations have been tweaked to have lower XP multipliers while still rewarding enough for fast progression. - Recon’s War Cry head lock has been moved from level 40 to level 1. - Recon’s level 40 skill has a new War Cry upgrade: Ricochet. [list] [*] Head shots will make the bullet ricochet to nearby heads. [*] This ability works best on stationary targets. [/list] - Recon’s War Cry now heals for all weapons with a reduced rate based on class. - Assault's War Cry has been changed from instant healing to a slow heal over time. - The Tutorial can now be skipped for newer players to the game. - Weapons now have suppression stats. [list] [*] LMG weapons have the greatest suppression. [*] Secondary weapons have the least suppression. [/list] - Changed achievements that required 4 players to only require 2 or more. - Character nationality and name can be changed. - Decoy Coin Overhauls [list] [*] Raiders will now say an alternate line when throwing coins. [*] Throw-able equipment pickups now grant 3 coins per visible grenade. [/list] - All Outlaw Raids can now be collected and stored at the same time, once you collect all of them interactions are disabled on folders and Outlaw Raids are still limited to one use each. - Outlaw Raids are now only consumed when escaping or failing the raid. Restarting and quitting will not consume the raid. - All cosmetics are now buy-able with gold, prices depend on their rarity. - Daily login bonus now gives more gold, and the day 5 reward has been replaced by Outlaw Raid intel (if you already have all Outlaw Raids, you'll receive 10 gold instead). - Valuable small items reward more gold. - Treasure chests reward much more total gold. [list] [*] Properly applied voice lines for valuable items taken [/list] - Increased the XP gain from all Challenge Cards. - Enemy AI should be less aggressive in co-op on higher difficulties. - Fixed AI corpse detection in stealth. - Weapons menu was reworked. [list] [*] Weapons now show their icons in the selection menu. [*] Weapon parts can now be individually toggled by selecting the upgrade icon. [/list] - Added seasonal tag to Halloween cards. [list] [*] Added Other tag to Challenge and Booster cards menu. [/list] - Large health kits will now also restore one down in addition to its full healing. - Locked supply crates are now brown to distinguish between the unlocked variation. - Timers to unlock new raids is decreased slightly. - The Camp has been cleaned up behind the scenes and now loads a few less extra things. - Removed camp trophy case, Trophies may return in future. - Grenades should swap to the most battle ready weapon (Has ammo in magazine, Primary, Secondary, Knife) when all are thrown. - Fixed some view stances for many weapons when using high FOV settings. - Added difficulty based gold reward multiplier for [b]Outlaw Raids[/b]. [list] [*] Easy: 1x [*] Normal: 1.2x [*] Hard: 1.5x [*] Very Hard: 2x [/list] - Resetting a character's proficiency no longer uses a gold increase multiplier. - Heavier carry items that originally would not let you sprint now have a sprint consumption penalty. - All carry items have been made slightly heavier to account for your newfound ability to use legs at an increased pace. - Throwing distances have been reduced slightly on some lighter bags. [h2]Gameplay[/h2] - Corpses do not allow sprinting, but you can throw them slightly further. - Added a motion dot, with multiple visual options. - Added a toggle for tinnitus effects in sound options. - Added third option for hit indicators to track the position of the hit. - Added iconography weapon HUD elements, this can be toggled off in the settings. - Added “Back out” button for the host of the lobby when entering a game to go back to the camp. - War-cries no longer show in the call-outs wheel. - Enemy health, grenade and ammo drops now have beams for better visibility. - Spotters mortars do more damage to players and less damage to enemies. - Flak guns are now more effective at shooting down planes than a handgun. - Turn speeds increased greatly for both players and NPCs. - Player mounted MGs now have a wider turn angle. - Added a key-bind for toggling the HUD, Defaults to the H key. - Fixed enemy debris parts not being properly spawned or removed. [h2]Weapons[/h2] - The golden M1 rifle has been removed and now is a variation for the normal M1 that can be selected when the M1 is equipped. [list] [*] For transparency this is not confirming new skins or skin micro-transactions, but as this is a feature that can apply to all weapons we’re capable of releasing new cosmetic unlocks in the future for people who want more things to work towards. [/list] - Sterling SMG now has a more usable base recoil and correct head shot multiplier. - M1912 and Ithaca shotguns rate of fire increased to allow shooting when the pump animation is complete. - M1912 and Ithaca shotguns recoil increased slightly to compensate for higher fire rates. - M1 Carbine recoil increased slightly to compensate for a higher fire rate of 750. - Mostly fixed Welrod's broken reload animation with reload speed skills. - Tweaked damage falloff on the Pocket Double-Barrel Shotgun. - Mounted M2 Machine Gun tweaks. [list] [*] Now overheats from 3.5s of fire from 10s. [*] Dismember chance increased to 75% from 60%. [*] Rate of fire increased and damage decreased slightly. [/list] - Tweaked STG-44 scope to be easier to use. - Fixed throw-ables and mortars not de-spawning in level transitions. [h2]Missions[/h2] - Countdown [list] [*] Fixed the airlock not consistently detecting all players being inside. [/list] - Kelly [list] [*] Fixed miscellaneous art and navigation issues. [/list] - Wiretap [list] [*] Changed Cutting Crew Achievement to work with 2 players. [*] De-cheesed some of map and the way the tank operates. [*] The bell is now ring ding ding-able. [/list] - Last Orders [list] [*] Added another body dump location to make hiding bodies less of a walk. [*] Fixed NPC rag dolls freaking / glitching out in some of the spawn areas. [/list] - Rogues Gallery [list] [*] Fixed some minor issues. [/list] - Tiger Trap [list] [*] Cleaned up some collisions. [*] Sewer guards are now more spaced apart. [*] Fixed an issue where the tanks could launch you into the air. [*] Corrected the timer for dynamite fuses. [*] Now rewards a bonus 20% base XP per extra tank destroyed. [/list] - Bunker Busters [list] [*] Fixed Night Witches path finding getting completely stuck in the stairway. [*] Escort raids now reward a bonus 25% base XP per escort saved. [/list] - Amber Train [list] [*] Added a secret crate with an abundance of greed loot that only people who read the change logs will find; It's in the center areas so just shoot some floor level crates a bit and you’ll find them. [/list] - Rhinegold [list] [*] In the finale, the required kill count has been lowered from 100,150,200,250 to 100,125,150,200 for each respective difficulty. [/list] - Gold Rush [list] [*] In the escape section some barriers were removed, the walk to the plane is now much shorter in most cases. [/list] - Extraction [list] [*] Now has vehicle escape objectives. [*] Truck keys now use a proper model. [/list] - Forest Convoy [list] [*] The gang will stop nagging you about finding a truck after you already found the truck. [/list] [h2]Tweaks[/h2] - Overall size of the game has been [u][b]reduced[/b][/u]. - [b]Upgraded to [u]DirectX 11[/u] rendering, includes performance benefits.[/b] - The “mod_overrides” folder has been moved from “assets\mod_overrides” to just “mods” [list] [*] Mods created for mod_overrides will have to be moved to the mods folder instead. [*] If you still have a mod_overrides folder the game will display a warning in the menu instructing you on how to move the files over to the new system. [*] Additionally the following file types have been added that can now be overridden: “object, cooked_physics, environment, scene, movie, shader, render_template_database, decals, camera_shakes, world_sounds”, which will allow modders to override more files and easier make changes to the existing assets of the game. [/list] - Fixed many shader issues that were tanking performance. - Crash logs will now show script stacks. This will allow us and modders to have more accurate crash logs to help with fixes for updates and mods. - Launch option for debugging localization: [b]-loc_help[/b] - Asset loading of the engine has been reworked to be significantly faster. - Compressed game assets, reducing the size of the game and future updates. - Cleaned up unnecessarily frequent network calls between clients. - Fixed Flamers backpack and armor vanishing when multiple spawn. - Fixed outlaw raid HUD icon errors. - Fixed many assets accidentally using censored textures in the normal release. - Fixed mission UI not updating stamps when swapping to Operations. - Fixed a bug where players could damage vehicles with friendly explosions. - Fixed some contour issues on the camp tables and upgrades. - Environment changes applied to some levels. - Fixed enemies dropped weapons blocking interactions. - Fixed some inaccuracies with the German translation. - Fixed issue where mud craters could push the player out the map. - Fixed bug where you could not properly swap weapons when carrying bags. - Fixed many stuck spots in many maps of the game. - Flamers flammable tanks are better indicated. - Flamers have increased resistance to make the gas tank a higher priority. - Dog tags now have a flare effect to make them harder to miss. - Dog tag spawn less with the same total rewards being the total. - Dog tag spawn locations have been updated on many levels. - Scopes are now toggled parts unlocked at their lowest Decrease Spread tier. - Explosive red barrels now produce pools of fire when exploding. - Explosive wine barrels are now a visible red color to better indicate their explosive properties. - Improved the texture quality on many assets. - Skill tree UI now allows mouse scrolling to shift left and right. - Grenades should now be slightly more reliable on sloped terrain. - Playtime timer should now reset on level transitions. - Reworked 3D menu scenes lighting and alignments. [i]That sure was a lot wasn't it?[/i] P.S. We suggest you to backup your savefile if you decide to participate in the beta to avoid losing progress.