Ragdoll Rumble is a chaotic party game where toy wizards unleash wild spells in explosive spellcasting battles. Cast crazy abilities, outsmart your opponents, and prove you are the dominant doll!
[h1][url=https://store.steampowered.com/app/3059230/Ragdoll_Rumble/]Grab the Demo[/url][/h1]
[b]This update includes improvements, map changes, bug fixes, new features quality of life improvement that was not in the demo launch build.[/b]
[h1]Change log[/h1]
[h2]Split screen[/h2]
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[*] 2 players split screen is horizontal view and not vertical view
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[h2]Maps Changes[/h2]
[h3]Bizzard Bridge[/h3]
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[*] Added more decorations outside of the map
[*] Ice texture tweaked to improve visibility of the hill and other elements in the game.
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[h3]Roller Boulder[/h3]
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[*] Lava texture tweaked to make the lava flow faster then before
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[h2]New Features[/h2]
[h3]Message of the Day (MOTD)[/h3]
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[*] When launching the game while connected to the internet, you will see the latest MOTD from us. Great way for us to communicated what new in the world of Ragdoll Rumble.
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[h2]Elixirs[/h2]
[h3]Throwable elixirs[/h3]
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[*] Elixirs bottles have a splash VFX played on impact
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[h3]Tornado (waternado)[/h3]
[list]
[*] Tweak audio distance fall off
[*] Change element from water to wind
[*] Colour change from blue to green
[*] Name change from waternado to tornado
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[h3]Lighting cluster[/h3]
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[*] Remove the randomness of amount of lighting strike to spawn to a set number (15)
[*] Remove weird outline box
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[h3]Meteor strikes[/h3]
[list]
[*] Remove the randomness of amount of lighting strike to spawn to a set number (15)
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[h3]Earthquake[/h3]
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[*] Hit box improvements
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[h3]Water Bubble[/h3]
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[*] Fixes a bug where the effect will stay while dead and after death
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[h3]Fire ball[/h3]
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[*] Pushes players on impact
[*] Fire effect carries on rag dolling and falling
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[h3]Elixirs spawning[/h3]
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[*] Elixirs like meteor strikes and lighting cluster are limited to 1 instance in the world at a given time. If one is found in the world these elixirs won’t spawn until one has been used or lost.
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[h2]Game modes[/h2]
[h3]King of the Hill[/h3]
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[*] Hills are no longer active once the match has ended
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[h2]Audio[/h2]
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[*] Main Menu tracks volume is effected by the music volume slider from the setting page
[*] All sounds within the game are effected by there volume sliders from the setting page
[*] Default audio volume has been adjusted.
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[h2]UI[/h2]
[h3]Main menu[/h3]
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[*] Clouds are animated
[*] Added Extras
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[h3]Extras[/h3]
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[*] Extras tab is available to explore
[*] Added games credits
[*] Added bug report link
[*] Added feedback report link
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[h3]QOL[/h3]
[list]
[*] “B” button or “backspace” will take you to the previous menu on any screen outside of ready up screen.
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[h3]Map selections / Map loading screen[/h3]
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[*] Updated Blizzard bridge
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[h3]Settings[/h3]
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[*] Added “other tab”
[*] Option to bring up opt in or out of Telemetry
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[h3]Sliders[/h3]
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[*] Sliders have new assets in place
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[h2]First time setup[/h2]
[list]
[*] Added prompt to opt in or out of Telemetry
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[h2]Hud[/h2]
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[*] Player push and jump spells show their charge stats around the crosshair
[*] Fixed a bug where players crosshair doesn’t turn off while in spectator.
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[h2]Player[/h2]
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[*] Wind trail VFX plays depending on how fast you are moving
[*] Smoke trail VFX plays and adjust base on how fast you are falling while rag dolling
[*] Fixing under the hood bugs.
[*] Players unable to throw elixirs while charging a push spell (this could lead to soft locking throwing power ups)
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[h3]Spectating[/h3]
[list]
[*] Camera will lerp around to the next player on death or on camera change
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[h3]Nametags[/h3]
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[*] Players tagline under players’ name
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[h2]Systems[/h2]
[h3]Telemetry[/h3]
[list]
[*] Users have a option from first time booting up to opt into telemetry.
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