The ultimate top down racing game with over 100 tracks, online and local multiplayer, extensive single player and a track editor to create and share your own tracks with the others.
In two weeks, April 5th, Race Online will be released. Before that the game gets small updates almost daily finally leading to the final release of the game. One thing we want to talk about is the online multiplayer, which will receive few bigger updates in the next couple of weeks. At the moment the online multiplayer might be unstable in some configurations, but no worries. It will be taken care of and online features will work fully when the game is released.
Two new features we are implementing are server hosting and server browser which are introduced below.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9584771/7af29af90839c2b64696fa2b5650c524c334e689.png[/img]
After server hosting is fully implemented, players are able to create their own custom servers with much more versatile hosting system than the game currently offers. Servers can be named and protected with password. Also player count and tracks can be adjusted freely.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9584771/7837de25a5720632f8828ecb5cd95bafb2bc2d8e.png[/img]
Another feature is the server browser that makes joining the online games flexible. Players have direct control which games they want to join and are not forced to play against random opponents.