Race 2nd Edition (Patch 10/15/18)

Race for the Galaxy

Explore, Settle, Develop, Trade, Consume, or Produce? Which do you need most? Which of Earth's former colonies will be most successful at settling the galaxy, now that JumpDrive exists? Who will discover the secrets of the mysteriously vanished Alien Overlords? Your goal: to build the most prosperous and powerful space empire!

This update brings Race in line with the recently released 2nd Edition of the physical version. The base set has balance tweaks to a few cards. - Biohazard Mining Guild - cost/vp reduced: 3/2 -> 2/0 - Black Market Trading World - cost/vp reduced: 3/2 -> 2/1 - Imperium Armaments World - cost reduced 4 -> 3 - Merchant Guild - added VP bonus of 1vp/good in empire - Outlaw World - added +1 Military power Added small 'moon icons' to worlds card to help with color-blindness. Fixed bug with the interaction of Galactic Scavengers and Pay Good to Reduce Cost powers. Games started before the patch will continue to use the 1st edition cards. All new games post-patch will use the 2nd edition.