Serve up sushi as a robot chef in Rolling Hills, a life sim about running your own restaurant in a cozy village. Make new friends, purchase ingredients, enhance your shop, and improve the lives of your neighbors as you perfect your craft!
Hi there! My name is Matthew and I'm one half of the development team behind Rolling Hills: Make Sushi, Make Friends.
Recently, a kind and supportive fan of Rolling Hills visited our Discord server and encouraged me to create an update on the Steam page to let everyone know the status of Rolling Hills. Let me start by saying that we are working on Rolling Hills full-time and are very happy with how things are coming along!
With that said, Rolling Hills is a very ambitious game. Between exploring the town, performing quests for the locals, running the restaurant, and customizing your character, it can sometimes feel like we're making three or four games simultaneously!
Before Rolling Hills, my brother James and I worked on two games: Star Billions and Cold Iron. The former is a mobile game resembling a visual novel, and the latter is a VR game about quickdraw western duels. Each project we work on represents a small step forward in complexity, but Rolling Hills has been a massive leap!
That's in large part because Rolling Hills is the first game we've made with genuine anticipation from players. Although we had no idea the concept and characters would resonate with people when we first started making the game, we are incredibly thankful for the support and enthusiasm we've garnered over the past couple of years, whether at in-person events like ECGC and PAX or online via Twitter, Steam, and Discord.
That enthusiasm has led us to push ourselves to make a game worthy of your excitement. More often than not, that's a great thing, but admittedly it can also lead to second-guessing ourselves and slowing down development for fear of making something that isn't worth your time.
What am I trying to say with all of this? Basically, Rolling Hills has forced us to not only to grow as game designers but as people, too. We've gotten back to having fun working on the game, making decisions not because we think they will please the most people, but because they put a smile on our faces and we trust they'll do the same for you.
So, good news: if you're looking forward to a silly, heartfelt game with magical sushi, plenty of friends, and even a robot, you'll be in for a treat!
Thank you again for all your support and patience. It means the world to me, my brother, and everyone who is helping bring Rolling Hills to life!
<3
Matthew