Quest for Conquest 1.1 Update

Alrighty, here's the list of all balance changes and fixes that we made with this update: [b]Balance[/b] [list] [*] Slightly reduced human armor and damage [*] Increased Giant health and damage [*] Increased food and other rewards at the start of the game [*] Made the first area of the game slightly less punishing [*] Increased combat difficulty in the last area [*] Reduced rewards in the last area [/list] [b]Event fixes[/b] [list] [*] Fixed some events not properly transitioning to or from combat [*] Fixed a row break issue that caused text to cut out early (Many events) [*] Fixed other text issues [/list] [b]Store fixes and changes[/b] [list] [*] Changed material purchases from 10 gold for 10 materials to 5 gold for 5 materials [*] Food-resource can't be bought anymore if it has reached max capacity [*] Fixed the issue that caused some of the units to appear available for purchase, even when they actually weren't [/list] [b]Misc fixes and changes[/b] [list] [*] Esc button can be used to close status screen + map [*] UI resource pop-up texts should display values with 3+ digits correctly [/list]