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Autonauts

In Autonauts you must build, create, and automate. Start by establishing a colony, crafting bots and teaching them via Scratch-style programming to build an ever evolving autonomous paradise of agriculture, industry and enlightenment.

Thank you for your continued support and your patience, you beautiful, vocal, warm community of Automates. Based on your feedback so far, not to mention what we learned from making [i]Autonauts vs Piratebots[/i], we now have a cache of QoLs and fixes for [i]Original Autonauts[/i] (AKA "[i]Originauts[/i]") burning a metaphorical hole in our pocket. KA-THUNK! That's the sound of that lovely hot lump - a new Version 139.1 - falling out on to the BETAS branch, so opt in if you haven't already. Key update chunks include: [list] [*] Loads of Bot Database boosts, such as the scope to share and append programs between Bots, and the addition of folders so you can more easily manage your cunning code. [*] Heaps of changes to Signs, including a new tab for easy Sign management. [*] Tonnes of revisions to Bot programs. [*] A bunch of Bot-related improvements, like better routefinding, and Bot Tracker filters and searching. [*] Oodles of general enhancements. [*] Masses of bug fixes. [/list] The full Change Log can be found [url=https://www.denki.co.uk/AutonautsChangeLog.txt]HERE[/url]. Some of these QoLS are literally game-changers! Oh! Oh! Better still, for the next four weeks, our priority is focusing on QoLs for [i]Originauts[/i], so if there's anything about the game that tickles you or prickles you, now's the time to tell us. If it's viable, we'll address it before we move on to our new development phase afterwards. Can't wait to collude with you all to make [i]Autonauts[/i] as delicious as possible! Happy travels! Garinaut and Aaronaut