QoL update overview

Castaway

Retrieve your weapons, face bosses to save your dog in a retro adventure focused on 3 dungeons. Finish the Story mode to unlock the Survivor mode: a 50-floor "Death Tower". You'll enjoy classic mechanics, charming visual style, and an enchanting soundtrack.

Hello everyone! Thank you all for playing Castaway! I really appreciate all your feedback and - where possible - have addressed some of it in the QoL Update (Quality of Life) that will be released very soon (it's being beta-tested). Here's a non-exhaustive list of the improvements you'll find: [list] [*] Improved weapon attack hitboxes. [*] Improved player collisions to prevent getting stuck in blocks or getting out of the playfield. [*] Improved enemy collisions. [*] Coins stay slightly longer in the Tower before disappearing. [*] Removed the initial cutscene with pterodactyls in Speedrun and Unfair modes. [*] Added an option to disable Screenshakes. [*] Had the German, Polish and Brazilian Portuguese translations corrected by professionals and/or native speakers. [*] Corrected the following country codes: Germany, China, Japanese and Spanish. [*] Added translators in credits. [*] Indicated the total number of floors in the menus (_/51) to avoid discouraging players who might fear an infinite or insane number of floors. [*] Added a line of text before the credits informing the players that they'll access the second part of the game (the Tower), to encourage them to continue. [*] Enabled the “Who did it?” Achievement to be obtained both by accessing credits via the main menu and by finishing the game. [*] Added new SFX for the following actions: “closing the doors in the tower”, "player bounce after a roll". These were previously identical to the player injury SFX and were confusing. [/list] I hope you'll appreciate the improvements. I really want to make the experience much more solid so that Martin's adventure is a good foundation for what comes next! ;) Stay tuned!