QOL, balance and bugfixes!

Hey everyone! Here are some post release changes to further stabilize the game and add some of the most requested features: - Added a "Backpack" button, which allows to check the inventory on map screen or during a reward selection screen - Added a new page to Adventure Guide, which shows all other status effects - Added a possibility to spin with the [Space] key - Added an secret achievement - Reduced damage gained from explosives by Firecracker Pike by 2 - Changed the threshold for "The Walking Fort" achievement to 500 (total armor achievement) - Buffed Top Hat - Adjusted Smith's Hammer damage calculation based on armor - Fixed an issue where Life and Mana shards would sometimes take few spins to combine - Fixed an issue where Throwing Knife would not combine - Fixed an issue where Firecracker Pike modifier would be visible outside the slots - Fixed an issue where the Adventure Guide could be opened while the symbol removal menu is visible - Fixed an issue where rune tooltip would not be visible at rune selection screen - Fixed an issue where a symbol could be removed when opening the remove symbol menu - Fixed a black line visible on the screen for Ultrawide display - Fixed obstructed shop interface on Ultrawide display - Fixed a softlock caused by removing an item while opening a chest - Fixed an exploit allowing to gain infinite gold after killing an enemy - Fixed an exploit allowing to select one bundle multiple times - Fixed Fletcher's Cap not giving additional armor for spaces below - Fixed Jango HP value display on the character select - Fixed an issue where the opacity of the main menu would sometimes get stuck on input - Fixed an issue with spacing between characters for bundles - Fixed description for Blacksmith's Hammer - Fixed an issue where map points could be selected with other menu open Have fun everyone!