World War 3 is a free-to-play tactical online multiplayer FPS where the world is your battleground. Outgun the enemy in thrilling, team-based skirmishes with a huge arsenal of weapons, vehicles, gadgets, and drones at your disposal.
Operators!
Once again, thanks for your participation in the recent World War 3 PTE playtest. While we are hard at work preparing for the next round, we decided to take a short break and answer the most frequently asked questions. This Q&A is spontaneous, due to the number of questions asked and our desire to say thank you in a different way, this article was born.
Without further PR talk, here it is:
[img]{STEAM_CLAN_IMAGE}/32896386/aa1c2b2ed9762ed867d5ec72d70219a913b712a0.jpg[/img]
[h3]Are you planning to upgrade game engine to the latest UE4 version or change it to UE5 right away?[/h3]
Right now, our focus is on maximizing the potential of UE4, which our team knows inside and out. UE5 is certainly an exciting platform, and while we're not making any immediate changes, we're not ruling out the possibility of exploring it in the future.
[h3]DLSS/FSR support?[/h3]
Support for DLSS and FSR is definitely on our to-do list, but it's not our highest priority right now. Implementing these technologies requires significant work from our team, including updating our UE4 to a version that fully supports both. It's not an easy process, but we recognize the value they bring and plan to explore them in the future.
[h3]Anti-cheat system change anytime soon?[/h3]
Yes, we are currently implementing a well-known and popular solution into the game - the EAC. We expect to complete this process in Q4 2024.
[h3]What steps are you taking in order to provide better server stability
and performance?[/h3]
One of the goals of our PTE testing is to pinpoint and address the root causes of in-game lags. We’ve been gathering extensive data to optimize our network code, as the issue isn’t related to server hardware but requires deeper adjustments. For the past 6 months, our team has been dedicated to solving these challenges to ensure a smoother, more stable experience for all players.
[h3]Are there plans to set up servers in other locations, like South America or Australia?[/h3]
Our current priority is optimizing our existing servers and resolving the issues we've identified. Once we’ve perfected the performance of game servers, we’ll be eager to jump on new opportunities for expansion in locations like South America and Australia.
[h3]What about the option to download the game directly through Steam?[/h3]
This is our ultimate goal, to return fully to Steam. However, the earlier implementation of a third party launcher has forced us to make some changes that we now have to work through step by step.
This is not an easy process from both a technical and community perspective. The first step you will notice is the ability to download updates directly from the Steam server. At this stage, our launcher will only work as an authorization tool.
[h3]Anything to do for players after they complete progression?[/h3]
Right now, we're focused on optimizing the game to make sure the core gameplay is smooth, stable, and fun. We also feel that meta progression within seasons and events is something that can add excitement and fun to player progression, and it's already implemented in the game.
However, your question is something that we're definitely looking at as a way to give our most active and successful players a sense of accomplishment and endgame goals to conquer.
We will have more to say about this as we reach the prototype stage, so we can get your feedback and move forward together.
[h3]Is there any possibility of removing the level cap, or increasing it to more than 51?[/h3]
We want the game to grow and evolve with each update, and that includes the leveling system. Yes, higher levels will be available as the game evolves, but we have something more complex and rewarding in mind than simply flipping a switch to level 999. Our goal is to introduce a more engaging progression system over time, so stay tuned for future updates!
[h3]Will there be a full progression wipe in the future?[/h3]
Absolutely not! We’re well beyond the beta phase, and your hard-earned progress is here to stay. As we continue to grow and evolve the game, you can be confident that your achievements will carry forward with you.
[h3]Are there any plans to boost the XP earned on weekends to encourage more people to play?[/h3]
We have plenty of exciting events planned for the community, including opportunities to earn extra XP. They won’t be limited to just weekends, and we’re confident you’ll enjoy the variety of ways to boost your progress :)
[h3]Will there be changes to the progression (speed, the unlock system, etc.)?[/h3]
At this stage, we are working on a new balance of some mechanics. After its implementation, we will make changes to the progression if necessary.
[h3]Will there be changes to how the silver currency can be used?[/h3]
We are not planning any changes. Silver will remain the basic currency of WW3. But its role may change as the game evolves.
[h3]Would it be possible to change the way weapons, strikes and vehicles are unlocked from past seasons, instead of just through kills in certain maps?[/h3]
We understand the frustration with unlocking past seasonal content through specific maps, especially when player numbers or preferences might not align with those maps. We're actively looking into ways to make previous seasonal content more accessible to newer players.
However, we also want to ensure that veteran players feel their time and effort are valued, so there may be a balance between accessibility and maintaining some sense of exclusivity.
Rest assured, we are considering these changes in the coming months and will continue to make content unlocks more player-friendly.
[h3]Will there be changes to the mastery system? Different reward/more rewards/simpler achievements?[/h3]
At the moment, we only have preliminary assumptions for such a new system. There is still a long way to go from this level to implementation. It will certainly not appear this year or at the beginning of 2025.
[h3]Are there plans for a daily login bonus system to encourage players to keep coming back?[/h3]
In our mind the game itself should definitely be the main attraction. However some bonuses and events are already in the works. We would like to make them more interesting than a simple daily login and we'll definitely want to hear your input once they are live to make them exciting and rewarding.
[h3]Will there be changes to the shop or battle pass compared to how they were handled under F51?[/h3]
We do have plans for changes to the shop and battle pass in the future, but right now our focus is on more urgent tasks, such as optimizing current systems and reworking existing content. Once those are addressed, we'll be looking to improve these elements of the game, so stay tuned!
[h3]Will we eventually see weapon stickers or XP Player Boost items available for purchase in the store?[/h3]
The redesign of the store is in the planning stages and we will share our vision with you in the future. But this is not our top priority right now.
[h3]Improving and expanding gunsmith/weapon/vehicle/operator customization?[/h3]
It's definitely on our radar! As soon as we wrap up the optimization and backend fixes, we’ll be jumping right into expanding and improving customization options.
[h3]Will more weapon attachments be added?[/h3]
Yes, but they will appear gradually as the game evolves. We are not planning a "scopes only" update where we add 100 different scope customization options.
[h3]Will more tank upgrades be added?[/h3]
Just like with weapon attachments, new tank upgrades will be introduced progressively. We want to ensure each addition to the game is meaningful.
[h3]Is there any plan to add more game modes, or is the long-term focus on improving the current modes with more maps?[/h3]
Both your feedback and internal testing showed that the current modes could use some tweaking, so we will be doing that. But as far as completely new modes go, that's probably not in the near future.
[h3]Are you considering shifting the game's art style or visual design?[/h3]
The current art style pleases both us and most players. We don't plan to change it drastically. However, we don't rule out changes or additions as the game evolves.
[h3]Are there any plans to introduce dynamic weather effects in maps?[/h3]
Variable weather presents many challenges but also opportunities. We see a lot of pros to this solution, but at this point we are not yet ready to implement it the way we want.
[h3]Will there be changes to already existing content (maps, vehicles, etc.)?[/h3]
Yes, balancing and changing these elements is a big part of the life of any online game. We will be no exception, and we will be working on it. Your feedback during the recent PTE playtest shows this. There is always room for improvement.
[h3]Is there a chance to see all future updates, or upcoming seasons in the PTE first?[/h3]
This is our plan. To break the big updates into pieces and test them on PTE. Of course, not everything can be tested in pieces or on a limited number of players in a short period of time. But in general, we want to test the most important parts of the update as much as possible on the PTE server first, and after gathering feedback, put them into the game.
[h3]How do you plan to bring back players?[/h3]
As we've said before we see a lot of interest towards WW3 from both old players and the newer ones.
We strongly believe that bringing in and keeping players has one main prerequisite above all else - a game that is stable, interesting and fun to play.
If you are referring to specific marketing efforts - we will of course be doing those as well, but making the game play and feel good is a task of paramount importance here and we can only reach it together with you.
[h3]How do you plan to retain new players who try the game?[/h3]
We want to keep new players with what will happen directly in the game. These include: events, challenges and a continuous, maybe not leapfrogging but visible evolution of the game, and of course new content to unlock and acquire. But above all else - good gameplay.
[h3]Are there plans to implement a clan system?[/h3]
We are planning to do something like that, but we want to try something new and interesting, so you will have to wait a little longer for details.
[h3]How will community feedback influence future updates or content?[/h3]
We have a vision that we want to realize, as you can see from our previous answers. But on the other hand, we don't want you to be just passengers with no influence on anything. That's why we want every major change to be tested and discussed by the community (via PTE playtests). The result will be new features and changes that both sides agree on.
[h3]Will players have a say in the direction of future updates through polls?[/h3]
Absolutely! But we won't limit you to polls only. We regularly monitor our official Discord server so you can post your suggestions there.
[h3]Next playtest when?[/h3]
We are working on it, more details in the second half of September.
[h3]Season 4 when?[/h3]
After the technical update, this is our priority at the moment and we don't want to set "empty" deadlines.
[h3]Will you follow the same content plan as Farm51? (i.e. S4 set in Poland?)[/h3]
We want to add some narrative to the world and expand it more, not just add new content that is not related to anything outside of Country X. However, we rely most on the players for this aspect. If you like the current system, let us know in the comments. If you have a different vision that doesn't
focus on countries, but, for example, on specific task units, also let us know below in the comments!
[h3]Roadmap when?[/h3]
Once we have covered the technical aspects, we will prepare a more detailed Roadmap of what can appear and when. At the moment, such a document would be an empty promise with no real power, and we do not want to make such promises.
We hope we have made your waiting time for the next PTE playtest more pleasant! Now, back to work! Fall out Operators.