Sengoku Dynasty is the ultimate feudal Japan experience: build villages, grow your community, and shape the open world through combat or economy. The choice is yours alone - or that of up to 4 players in multiplayer co-op!
[h3]Are you going to optimise the game further? [/h3]
Yes, we are constantly working on optimization, and each update introduces new improvements in that regard. It’s a long process, and our game is rather complex, with many interactable elements, but we are working on it. One thing that won’t change is the game not working on DirectX 11 – it needs DX12 for Nanite.
[h3]Do you plan to add more decorations and furniture for external purposes? [/h3]
There will be a lot of new structures, large and small, added to the game in the next update, some of which will be used as decorations, as well as some new furniture. In general, furniture can only be used inside buildings, and while some village structures duplicate their functionality, we try to keep them separate for clarity and optimization purposes.
[h3]Will animal farming, including horses, be introduced to the game? [/h3]
Not with 1.0.
[h3]Do you plan to add curved roads? [/h3]
There are no such plans for the foreseeable future.
[h3]Do you plan to add trading? [/h3]
The trading is in the game from the release of the early access version. The player can trade with various traders in neutral villages, and with some wandering traders that spawn on the map. In the last update, we introduced perks that unlock trading posts in the player village, which also attract travelling merchants. We will expand the variety of trading posts that the player can build.
[h3]Do you plan to add more crafting stations? [/h3]
We are planning to expand existing crafting stations with new recipes. Some new crafting stations may also be introduced, depending on what new production chains we will add to the game.
[h3]Do you plan to add more customization options to my buildings (walls, roofs etc.)? [/h3]
Yes, we are working on new roofs, walls, ramps, and other elements. It typically takes a lot of time to update all existing buildings, so we focus on adding new buildings first.
[h3]Will NPCs get perks, quirks, favourite jobs or such? [/h3]
We have plans for refugees and villagers having traits that will define their consumption preferences, and job specialisations that they will be able to expand. They will also have some variations in personalities. It will, however, take some time before such massive changes will be added to the game - probably along with changes that allow the player to customise their villagers' outfits.
[h3]Will it be possible to expand houses with rooms? [/h3]
We have some plans for the player to be able to add internal walls to the buildings, maybe eventually they will make their way to the game.
[h3]Will armour and weapon customization ever be introduced, like different sword handle colours, different armour colours, different decorations for the helmets? [/h3]
Equipment customization is something that we are fans of, but it is not our top priority right now. We have plans to add a feature for choosing different colours for various wearable and holdable items – we have a lot of the assets ready and waiting for this mechanic to be implemented.
[h3]Will we be able to build a dōjō, a mansion, Nō- and Kabuki-theatres, sento (bathing houses), or a tea house? [/h3]
In the 1.0 update, you will be able to build various mansion buildings, as well as a tea house. Dōjō, theatre, and bathing houses are also on our list for the future.
[h3]Will there be dedicated servers later? [/h3]
There are no plans to introduce dedicated servers for the game yet. We are looking into those options, as well as options for mod support, so who knows what the future will bring?
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