Pushing It! With Sisyphus Patch - v1.01

Just released a small patch making some little changes and fixing several known bugs. Thanks to all of you who tried the game on day 1, and sorry if you ran into any issues! Patch notes: [list] [*] Added a 30% acceleration to the player's run speed when there is no boulder if they've been running uninterrupted for a few seconds. This is mainly to make traversal when you're not pushing the boulder more fluid and less boring. [*] Lowered the player recovery time after a ragdoll by around .8 seconds [*] Fixed a soft lock around the beginning of the game that causes the player to need to teleport the boulder to the start. This was initially intentional as a punishment, but upon further thought I've decided it's too unfair and easy to get into. [*] Both the right and left trigger are now used to sprint on controller, as opposed to just the left one. [*] The player now doesn't do the landing animation if the fall hasn't lasted at least .5 seconds. Previously, it was purely dependent on the fall velocity. This causes an issue where when running downwards and crossing a tiny gap the player would do the land animation, as the player was technically airborne with a large downward velocity. [*] Fixed an issue with controller look sensitivity being too low. [*] D pad zooming in/out is now faster [*] Edited a few narration lines, and lowered the volume on one that was too loud. [*] Fixed a bug where getting hit by a spike-ball wouldn't give you an achievement. [*] Fixed a bug where Sisyphus would take continuous fire damage after being ragdolled while in fire, even if he slips out. [*] Fixed an issue where the screen would sometimes shake in response to a screenshake trigger way too far away during ragdoll. [*] Fixed a bug in the credits that lasts about 1 frame. [/list] If you see any more bugs, please let me know either in the Steam Community forums in the bug report thread, or if you want to tell me more personally, report it in the [url=https://discord.gg/GBvW2b7Ba7]Manliest Discord[/url], where I'm much more active! Thanks for all your patience, I appreciate each and every one of you for trying to go through the pain that is this game! if you'd like to follow me, please feel free to subscribe to my [url=https://www.youtube.com/@manliestdev]Youtube [/url] channel, or follow me on my [url=https://x.com/manliestdev]Twitter[/url]!