WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Firstly, most of us appreciate visual content. So here’s a brand new trailer for No, I am Not a Human to put you into the right mood!
[previewyoutube=kIah1uiawBY;full][/previewyoutube]
But let’s do a [b]quick rundown of what No, I am Not a Human is[/b] — for those who might’ve joined us just recently.
[b]No, I am Not a Human is, no other way to put it, an anxiety horror.[/b] It’s full of paranoia and distrust — raising the question of how much humanity can be preserved in a face of fear of death, and what exactly awaits us after.
[b]You will play as a citizen under a lockdown, caused by extreme Sun activity during the day and mysterious cryptids — known only as the Visitors, — roaming the night.[/b] Since “strength is numbers” you’ll need people at your house. But you can never know if they’re human themselves, since the Visitors are quite adapt at mimicking them. And it’s only up to you to make the toughest decision: would you rather survive at all costs, or try to also preserve your humanity through all of this?
On that note, [b]we’ve got a publishing deal with Critical Reflex[/b], who have provided us with much needed security. You might know them best as the people who brought [b]Buckshot Roulette[/b] over to Steam and helped [b]Mouthwashing [/b]reach new heights.
Having a publisher means that [b]we can afford to do more[/b] for No, I am Not a Human. Like localizing the game into additional languages. For example:
[list]
[*] Chinese
[*] French
[*] German
[*] Japanese
[*] Korean
[*] Portuguese
[*] Brazilian Portuguese
[*] Spanish
[*] LATAM Spanish
[/list]
[i]Do note, that this list might change before release, but this is what we’re planning to do.[/i]
Also, we can dedicate more resources to [b]polishing and testing the game[/b]. And it’s going to have [b]quite a number of content permutations![/b] So we can definitely use some extra hands looking at all the variations. For release, we plan to add:
[list]
[*] [b]More clues for the Visitors[/b] — to keep you on your toes and excited to do another voyeuristic check of your guests, our lead artist has drawn more teeth, nails and eyes for the game.
[*] [b]Include more of the Visitors themselves[/b] — our aim is to make each playthrough feel fresh. And to help with this, we are going to expand the cast of Visitors, allowing you to encounter only a select few of them each run.
[*] [b]Add multiple endings[/b] — Fully drawn, not just a text epilogue! Some of them will be more obvious than others. All of them are going to depend on your actions and choices.
[*] [b]Consumables[/b] — drink some kombucha to brighten your day. Or a “can of liquid courage”, commonly known as “the beer”.
[*] [b]Interactable telephone[/b] — your lifeline for boredom, starvation and informational collapse. Not all of the numbers are going to be in a phone book though.
[*] [b]A cat?![/b] — yes! And you’ll appreciate the soothing company of its goofy-looking face, trust us.
[/list]
[img]{STEAM_CLAN_IMAGE}/45183347/327387d44c2978a963c7ca49894fcab640221182.gif[/img]
We hope that you’re as excited to delve into No, I am Not a Human, as we are excited about releasing it! [b]More information about the game, developer diaries and teasers will drop during the upcoming months.[/b] So stay tuned!
[i]“A man would rise from the dead and speak. And people won’t believe him”[/i]
Trioskaz & Critical Reflex.
[url=https://store.steampowered.com/publisher/CRITICAL_REFLEX][img]{STEAM_CLAN_IMAGE}/42626362/71533114fa83e7ef73a6e15765050fba452a8a16.png[/img][/url]
[url=https://discord.gg/crchannel][img]{STEAM_CLAN_IMAGE}/42626362/5df629c5a25c2a28fadc4161445cb7e8986fd2d3.png[/img][/url]