Sprint on the walls with a unique 2D movement, flowing seamlessly into fast-paced acrobatic combat as you tear through an army invading your capital city, in this action-platformer roguelite installment in the Prince of Persia series.
Hello,
We've just put out an update for the public test branch - not to be confused with the weekly update we did for the main game an hour ago :P
For instructions to access the test branch, go to this post and the section called "How to access the good stuff" -> https://store.steampowered.com/news/app/2717880/view/4181107834741757478
[u][b]Changes:[/b][/u][list][*] Tweaks to Temple biome level design based on player's feedback
[*] New mob in Temple (another big boy)
[*] Added more audio to new content
[*] Added localization (still WIP)
[*] Added more polish to the skill tree menu
[*] Added more dialogue lines
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[u][b]Bugfixes:[/b][/u][list][*] Fixed an issue that caused infinite loading
[*] Fixed an issue where mobs near ledges would not drop down
[*] Fixed an issue with camera in Aqueduct
[*] Fixed an issue with explosion VFX when picking up coins/glimmer
[*] Fixed an issue with the kick knock back when standing near interactables
[*] Fixed an issue with some medallions not being purchasable
[*] Fixed an issue with Flaming Projectile and Toxic Demise medallions not triggering their effect
[*] Fixed an issue with the visible zdoor in Academy
[*] Fixed an issue with Paper Lion description
[*] Fixed abnormal behaviors caused by repeated knock backs from the shield mob
[*] Fixed an issue with the size of exit door interaction prompt
[*] Fixed an issue with the Temple's entrance door not displaying the name of the biome
[*] Fixed missing health bars
[*] Fixed an issue that caused loot to be hidden behind biome decorations
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We have also added the content of today's default branch patch! More info on that here -https://store.steampowered.com/news/app/2717880/view/4187864501492314930
Thanks,
Matt & the EE team