Public Test Branch patch - new mob, level design, UI polish & more

The Rogue Prince of Persia

Sprint on the walls with a unique 2D movement, flowing seamlessly into fast-paced acrobatic combat as you tear through an army invading your capital city, in this action-platformer roguelite installment in the Prince of Persia series.

Hello, We've just put out an update for the public test branch - not to be confused with the weekly update we did for the main game an hour ago :P For instructions to access the test branch, go to this post and the section called "How to access the good stuff" -> https://store.steampowered.com/news/app/2717880/view/4181107834741757478 [u][b]Changes:[/b][/u][list][*] Tweaks to Temple biome level design based on player's feedback [*] New mob in Temple (another big boy) [*] Added more audio to new content [*] Added localization (still WIP) [*] Added more polish to the skill tree menu [*] Added more dialogue lines [/list] [u][b]Bugfixes:[/b][/u][list][*] Fixed an issue that caused infinite loading [*] Fixed an issue where mobs near ledges would not drop down [*] Fixed an issue with camera in Aqueduct [*] Fixed an issue with explosion VFX when picking up coins/glimmer [*] Fixed an issue with the kick knock back when standing near interactables [*] Fixed an issue with some medallions not being purchasable [*] Fixed an issue with Flaming Projectile and Toxic Demise medallions not triggering their effect [*] Fixed an issue with the visible zdoor in Academy [*] Fixed an issue with Paper Lion description [*] Fixed abnormal behaviors caused by repeated knock backs from the shield mob [*] Fixed an issue with the size of exit door interaction prompt [*] Fixed an issue with the Temple's entrance door not displaying the name of the biome [*] Fixed missing health bars [*] Fixed an issue that caused loot to be hidden behind biome decorations [/list] We have also added the content of today's default branch patch! More info on that here -https://store.steampowered.com/news/app/2717880/view/4187864501492314930 Thanks, Matt & the EE team