[Public Beta Branch] Season 2 Update 3

[h2]Hello Runners,[/h2] A new update is live on the PBB, bringing multiple fixes to Season 2 content. You'll find the complete change list below: [h2]PATCH NOTES[/h2] [b]UGV CR-G0 fixes:[/b] [list] [*] Reworked the UGV’s inventory UI [*] Fixed an issue where the UGV's inventory would disappear after re-entering the expedition from the main menu [*] Fixed an issue where spent batteries became renewed after recovering the UGV to a truck [*] Fixed an issue where the warning popup about a lack of required equipment was shown even when items had been added to the UGV's inventory [*] Fixed the "High water level" warning that appeared when a UGV had passed through a pressure plate [*] Removed the ability to recover a UGV to another map if a “Generator” module was built there [*] Fixed an issue where the UGV damage details was displayed incorrectly [*] Fixed an issue where UGV’s modules didn’t change color after selecting certain skins [/list] [b]Generator fixes:[/b] [list] [*] Fixed the Generator tips in the base module UI [*] Added the ability to transfer fuel from the module to a truck by double-clicking [*] Fixed the display of the Generator icon on the map and in the Objects menu in the map UI [/list] [b]Replayability system fixes:[/b] [list] [*] Fixed an issue where the Exterior sticker menu was unavailable after purchasing a sticker for the tokens and entering the main menu [/list] [b]Metal detector rework fixes:[/b] [list] [*] Rebalanced the electricity consumption by the Metal detector [*] Reworked the Metal detector’s scanning effects, including removing the icons of content found by the Metal detector [/list] [b]Specialists fixes: [/b] [list] [*] Increased the surface traction parameter of the specialist Park Won-shin [*] Increased the scouting radius when using the specialist Park Won-shin [/list] [b]Co-op fixes:[/b] [list] [*] Fixed missing truck collisions after building the “Helipad” module [*] Fixed an issue where item counters are reset to 1 when the guest transfers to the host's car [*] Fixed task tracking focus switching for all players in a co-op session when a guest changed it [*] Fixed cropped platform icon in the Manage Party pop-up [*] Fixed an issue where players colors didn’t match to their role in a co-op session [/list] [b]Additional fixes:[/b] [list] [*] Fixed an issue where task tracking would disappear after moving to another map or cave [*] Fixed an issue where headlights and an engine were visible in the phantom mode when selecting a teleport location using the “Helipad” module [*] Fixed the layout of the Specialist list in the HQ: it cropped the last card [*] Removed the ability to use the “Cargo Drone” module on another map where it wasn't built [*] Fixed an issue where the amount of all consumable resources in the HQ wasn't calculated correctly [*] Reduced the size of icons: "required for an expedition" and "selected specialists" [*] Fixed fog of war display when opening a ground’s map after entering to a cave [*] Added sounds for the Mercedes-Benz Unimog U2450L [*] Fixed a clipped fender on the Khan Marshall [*] Fixed duplicated black color in the Traun BR-0D’s colors list in the Customize menu [*] Fixed an issue with the skin selection UI in the Customize menu [*] Fixed the optical effects which shone through a truck [/list] [b]Known issues:[/b] [list] [*] If the roof camera is in use, it will fly underground after a truck change [*] It is not possible to press the 'Show all rewards' button on the map by pressing the space bar, although it could be submitted by clicking on it [*] Blurred textures with frozen patterns on a number of trucks [*] Objects could be randomly highlighted on the map [*] The host’s driver model is missing when a guest uses the “Helipad” [*] There is no cell for electricity in the "Main warehouse" module [*] Signal repeaters icons don't remove from a map after the re-deploy [*] Phantom mode for cargo drones will not activate if a drone collides with another drone or a truck after evacuation [/list]