Psychopomp Patch Notes for February 1st, 2024

Psychopomp

Your entire life has been a lie. There are catacombs under every home and building, stretching down for miles. Something calls you deeper into the labyrinth. Delve into the depths, and discover the monstrosities below.

This is a small patch which brings a few changes and fixes to the game. [b]Changes:[/b] [list] [*]Added Stamina/Sprint system [*]Made Dog less Earsplittingly Loud [*]Added Autosave feature between levels [*]Nurses with keycards are no longer shiny [*]Made the flashlight less blindingly bright in the Sewer level [/list] [b]Fixes:[/b] [list] [*]Fixed issue with Names being too big for Name box in dialogue [*]Fixed bug where dying and restarting would start you with 0 HP [*]Fixed bug where the player could not start a new game after beating the game [*]Fixed bug where player could open a door twice, losing an extra key in the process [*]Fixed various typos and formatting problems [*]Fixed crusher area where player could fall off the platform and get stuck [/list] Thank you all for playing Psychopomp! I really appreciate all of the kind feedback you have given me. If you run into any more bugs, please let me know and I will do my best to fix them as quickly as possible. Thanks, and have a good night! -Karbonic