PSA: Roadmap | What you can expect from Yrminsul 1.51 which we'll try to publish this week!

Yrminsul

YRMINSUL is a strategy game in a persistent universe where each combat is held in the form of a Tower Defence. Crush the forces of good!

[img]http://i.imgur.com/ZwoGMhf.png[/img] Hi folks! First of all thank you for all the feedback, whether it was negative or positive, it was really constructive and let's talk about what next! But first, [url=https://www.thunderclap.it/projects/38512]please consider liking this page[/url], we only need 36 people to share it! [h1]So let's talk about our roadmap![/h1] We didn't want the release of Yrminsul to be seen as a disguised Early Access and we have put a lot of efforts into polishing it. Unfortunately some bugs have broken through all were added to our Bug Tracking Board: https://trello.com/b/AH440dKl/yrminsul-bug-tracker As much as we want to, we cannot solve all the issues as fast as we want yet. We'll try to push the update until friday and we can expect a validated publication before next monday. Here are our top priorities: [h1]CODE RED[/h1] Those are our top priorities, they are game breaking and we want to fix them ASAP. We are talking about: [list] [*]Instability on Mac - Yrminsul was fully tested on Mac before the release, no bugs where spotted yet it seems that it depends on the configuration. [*]Conflict between saves leading to the impossibility to access the Evolution panel. It's a tricky one which wasn't easy to replicate but we have found what causes it and the save system is being fixed as now as I'm writing this post :) [*]The option menu doesn't save the settings - This menu is the only half-assed feature in Yrminsul it will get a complete overhaul. [*]Last but not least - Windowed borderless mode - By our fault it was deactivated when we built the steam version of Yrminsul, it will be activated again for the v1.51 Yay! [/list] [h1]CODE ORANGE[/h1] Minor bugs and quality of life updates [list] [*]The Crusade attacks always the same islands - we have totally changed the algorithm. It is already fixed and will be published. [*]Option screen overhaul - bugs, missing key rebinds and uglyness, we'll make a brand new screen. It was already in works but not yet ready for the Steam Release. [*]Make ii clearer that the Red Canyon needs something special to be won [*]Improving the spiders hitboxes and fixing enemies' collisions in some levels [*]Can't unlock the Slef-Tower-Defense Achievement has been fixed and is waiting to be published [/list] The yellow and green tasks are mostly cosmetic or typos. We probably won't be able to solve more issues but keep posting your bug reports and suggestions, we love your feedback! Thanks a lot for your support and have fun! Team Black Flag