Prologue Version Update Log (September 13)

Dragon Spirits 2 : Prologue

In this modern urban-themed RPG, you can collect 80+ different dragon spirits, experiment with skill setups, assemble teams, and devise strategies to build your dragon spirit squad. Adventure through the virtual spaces in Metapolis, and uncover the conspiracy behind it all.

Entries in square brackets are more important updates. The new features added based on player feedbacks are not yet stable. If you have any bugs, please contact me. 1. Corrected some skill descriptions to eliminate ambiguities 2. Fixed a bug where the sound volume setting did not work for the sound effect of "Pact Sealed" 3. The talent Spread Meme now deducts 10 HP when triggered to prevent infinite loops 4. Fixed a map background error in the archive thumbnail 5. Added some missing NPC title translations 6. Modified the line spacing and font highlight color of quest steps [7. By long pressing the T key, you can now use the Trinket at the moment when the Trinket meets its activation requirement] 8. Added a tip about motion sickness in Options [9] When a transient Cocoon appears, you can now choose the "Ignore" button to skip the countdown 10. Fixed an issue where the back button was not working 11. A white dot is added at the end of the CP gauge for easier visibility of its endpoint [12. The front and back position of the camera can now be changed during the battle. When the camera is moved, the position of the opponent will also move with it] 13. Fixed the bug that there is still very quiet sound when the sound effect volume is set to 0 14. Vital Blaze has been changed to an Ethereal Skill with 5 Potency, with a reduced amount of recovery and reduced SP consumption 15. The background pattern of the skill buttons has been faded to make the icons clearer [16. When the description tooltip appears, the battle speed is greatly slowed down to make it easier to read] 17. Fixed UI alignment errors in multiple locations in the English version 18. Fixed a bug where the Trinket could be used before the opponent's Special Status appeared 19. The main storyline process has been slightly adjusted. You need to look in the mirror in D. S. Studio before going to the Metro Station for the first time 20. Increased the duration of Lightning Combo; decreased the duration of Amassed Cure 21. Reduced the SP consumption of Holy Light and Infernal Shackles 22. Some VFX adjustments 23. The "What shall you do?" dialog box has been reworked to expand the capacity for options [24. In battle, a countdown is added to the status icon] 25. Fixed a bug where Curios caused the Cognition Moulds to make mistakes in determining the highest or lowest Stats 26. Added Hell Mode and Disable Blink Animation / Skill Effects to Options 27. Modified the Spine animation of Pyrusflos 28. Added new mini system: Gashapon 29. Added some tips about the game system to the map's HELP 30. Added a dynamic effect to the arrows in the save and load interface 31. Fixed a bug that going to Huating Science Park could trigger the plot when the quest required going to The Bund