Prologue Patch #01

Lacuna: Prologue

Lacuna: Prologue tasks you – CDI agent Neil Conrad – with investigating the murder of a high-profile victim whose death could plunge the solar system into war. Solve the first in a series of cases that lead you ever deeper into the conspiracy at the core of this captivating 2D sci-fi noir adventure.

Hey, everybody! First off, we want to say [b]thank you[/b] for playing the Prologue and giving it a [i]Very Positive[/i] rating in just five days. We're so happy you can finally get your hands on it, and we can't wait to share the full game with you as well. As you may imagine, putting the Prologue out brought a few [b]technical issues[/b] to our attention. We of course tested it thoroughly, but the sheer number of players and different hardware setups that have run Lacuna over the past few days is unprecedented. We also added little extra bits of [b]polish[/b] here and there. (: We hope the update ensures an even smoother experience. [b]If you still encounter one of the issues below or a different bug[/b], please let us know here in the forum or send us an e-mail: [b]support[at]digitales.games[/b] Best, Julian [h1]Patch notes[/h1] [h2]General improvements[/h2] [list] [*] Outline Mode no longer spawns "shadow NPCs" during phone calls [*] Outlines no longer appear on people or objects that cannot be interacted with [*] Fixed an issue where avatar would get stuck walking into a wall at low FPS [*] Fixed an issue where controller wouldn't stop rumbling after screen shake ended [/list] [h2]UI improvements[/h2] [list] [*] Fixed an issue where HUD icons would disappear after a cutscene [*] HUD icons are now hidden during ending trailer [*] Fixed an issue where opening and quickly closing Cell would cause buttons to vanish [*] Increased some UI element sizes to accommodate Japanese text size [*] Added lots of UI sounds (see audio improvements below) [*] Various small text & layout improvements [/list] [h2]Level improvements[/h2] [list] [*] Added light sources to Villa balcony floodlights [*] Improved Villa floor colliders to avoid getting stuck at terrace entrance [*] Player now gets feedback at the end of Villa in any case (not only in case of incorrect solution) [/list] [h2]Audio improvements[/h2] [list] [*] Fixed a bug where Investigation Mode would turn up music volume [*] Increased loudness consistency and overall loudness of Chinese voice-over [*] Fixed an issue where parallel music layers weren't perfectly synchronized [*] Added sound effects to pause menu UI [*] Added sound effects to commercial billboards [*] Added sound effects to HUD icons [*] Added some scene-specific sound effects [*] Improved ambience sound ranges & placement [*] Improved CigOMat & NewsOMat sound ranges & placement [*] Credits scene no longer plays ambience sound [/list]