Project Crimson - Speedrun Update (1.1)

Project Crimson

Project Crimson is a 2D action-arcade clicker where your movement is restricted to a straight line in front of you. Use objects to manipulate your movement and, with some luck and good timing, fly through 75 levels of fun and satisfying challenges. No advertisements, no microtransactions.

Greetings! First of all, thank you for playing my game! The response since launch has been great and way more people have played than I could have ever imagined. :) Hard to believe it's only been 6 weeks since we launched, but here we are with our first major update. I didn't plan on adding a speedrun mode, but over time the idea grew on me pretty majorly. So, I took the time (and suffered through the headache-inducing leaderboard coding) to put it in the game - and I'm really happy with how it turned out overall. Here's how it works: When you beat level 30, every time you try to access the campaign from the main menu from that point on will give you the option enter into Speedrun mode. In Speedrun mode, traditional scores aren't recorded and don't exist. Instead, you're trying to beat the almighty timer at the top of your screen. Try to beat your personal record or the global records via the leaderboard screen. I've also added some pretty neat skins to go along with the mode. These are the first time any skins are without the traditional arrow design, so hopefully you enjoy them! I've also touched up some colors for the other skins to make them a little more vibrant. So there you have it, gamers. Get out there and set some records. If you don't hear from me again before month's end, I hope everyone has a Happy Halloween season. I'll be working on Endless mode. Bye for now! P.S: If you haven't already, be sure to follow me on [url=https://twitter.com/Destin715]Twitter[/url] :)