Journey from weekend warrior to racing legend & experience the thrill & emotion of authentic racing. Own, upgrade and personalise hundreds of cars, customise your driver, tailor every setting & play the way you want in YOUR Ultimate Driver Journey.
Thanks for playing Project CARS 3! We hope this latest update will improve your playing experience.
[h2]Online[/h2]
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[*] Issue with online players moving at different times during rolling starts fixed with automatic race delay countdown
[*] New lobby browse flow
[*] New post-race flow in MP
[*] Fixed host assist settings for all MP participants
[*] Fixed an issue that caused MP options to become inactive after reconnecting ethernet cable
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[h2]GUI[/h2]
[list]
[*] Fix for Photo Mode vignette effect
[*] Fix for pressing the “Hide HUD” button during the post-race spectating sequence
[*] Fix for when you hit “0 attempts left” in Rivals Mode and the Race button wasn’t greyed-out
[*] Fixed button to toggle between loaner and owned cars being labelled as "0" in vehicle select
[*] Fix for decals being replaced while applying decals in certain slots and scrolling through decal placement options
[*] Fix for highlighting the GT Open tab causing the Road E class picture to appear
[*] Disabled the “Resume” button when Photo button pressed
[*] Changed sort order of proximity arrows
[*] Added number of attempts left in Rivals to pre-race menu and pause menu
[*] Fixed the track loading screen background flashing at the beginning of the “Welcome to” screen
[*] Improved framerate during video playback
[*] Fixed a crash exiting replays
[*] Updated to the latest Nissan logo
[*] Missing skip tutorial label in Brazilian Portuguese and Neutral Spanish added
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[h2]Career[/h2]
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[*] Fix for cars not unlocking when user levelled up without leaving post-race screen, interrupting Career progression (this fix retroactively corrects any profiles which were affected by this issue).
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[h2]Physics[/h2]
[list]
[*] TrueForce initial implementation. Implementation uses haptic thread to provide high-frequency procedural waves for the rumble effects
[*] Modulated TruForce slip rumble based on surface wetness
[*] Fine tuned slide threshold for TrueForce
[*] Fixed TrueForce curb rumble at speed
[*] Fixed rolling start discrepancy when TC is enabled.
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[h2]Characters[/h2]
[list]
[*] Fixed female character 1
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[h2]Environments[/h2]
[list]
[*] Willow Springs Horse Thief Mile: Removed “rallycross” tag that was making cars pick the dirt tyre option in all-weather conditions
[*] Mojave: Fixed various holes in the terrain
[*] Fuji: Sponsor updates for the track
[*] Azure Coast Full: Fixed the AI turning abruptly after the finish line in the post-race screen
[*] Knockhill National: Adjusted corridors further out onto the track surface
[*] Knockhill National: Fixed the AI contacting the edge of the barrier when attempting to squeeze past slow or stopped cars
[*] Sakitto National: Slowed AI lap times 2-3 seconds at Legendary
[*] Zolder: Fixed a flickering glass window issue
[*] Monument Canyon B: Fixed the 32nd grid spot being slightly in front of the 31st
[*] Yas Marina: Fixed various LOD popping on track
[*] Zhuhai: Fixed some tree rendering on the track
[*] Hockenheimring GP Classic: Fixed some trees popping
[*] Added Bahrain to the track list
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[h2]Vehicles[/h2]
[list]
[*] Fixed crash when user applied a racing conversion kit to the last car in their garage
[*] 2015 Ford Mustang GT Racing: Made interior dark grey instead of white
[*] Honda Civic Racing: Made interior dark grey instead of white
[*] Mercedes A45 TCR: Made interior dark grey instead of white
[*] Caterham 620R + Racing: Tyre update to stop colour popping when selecting factory livery
[*] BMW M6 GT3: Tyre fix to stop logo popping at distance
[*] Removed exceptions for McLaren P1 GTR, now all custom rims can be chosen
[*] Honda 2&4: Fixed missing animation for accelerating and braking
[*] Audi R8 LMP900: Edited front suspension to avoid clipping with bonnet
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