Project CARS 3 Update 3

Project CARS 3

Journey from weekend warrior to racing legend & experience the thrill & emotion of authentic racing. Own, upgrade and personalise hundreds of cars, customise your driver, tailor every setting & play the way you want in YOUR Ultimate Driver Journey.

Thanks for playing Project CARS 3! We hope this latest update will improve your playing experience. [h2]Online[/h2] [list] [*] Issue with online players moving at different times during rolling starts fixed with automatic race delay countdown [*] New lobby browse flow [*] New post-race flow in MP [*] Fixed host assist settings for all MP participants [*] Fixed an issue that caused MP options to become inactive after reconnecting ethernet cable [/list] [h2]GUI[/h2] [list] [*] Fix for Photo Mode vignette effect [*] Fix for pressing the “Hide HUD” button during the post-race spectating sequence [*] Fix for when you hit “0 attempts left” in Rivals Mode and the Race button wasn’t greyed-out [*] Fixed button to toggle between loaner and owned cars being labelled as "0" in vehicle select [*] Fix for decals being replaced while applying decals in certain slots and scrolling through decal placement options [*] Fix for highlighting the GT Open tab causing the Road E class picture to appear [*] Disabled the “Resume” button when Photo button pressed [*] Changed sort order of proximity arrows [*] Added number of attempts left in Rivals to pre-race menu and pause menu [*] Fixed the track loading screen background flashing at the beginning of the “Welcome to” screen [*] Improved framerate during video playback [*] Fixed a crash exiting replays [*] Updated to the latest Nissan logo [*] Missing skip tutorial label in Brazilian Portuguese and Neutral Spanish added [/list] [h2]Career[/h2] [list] [*] Fix for cars not unlocking when user levelled up without leaving post-race screen, interrupting Career progression (this fix retroactively corrects any profiles which were affected by this issue). [/list] [h2]Physics[/h2] [list] [*] TrueForce initial implementation. Implementation uses haptic thread to provide high-frequency procedural waves for the rumble effects [*] Modulated TruForce slip rumble based on surface wetness [*] Fine tuned slide threshold for TrueForce [*] Fixed TrueForce curb rumble at speed [*] Fixed rolling start discrepancy when TC is enabled. [/list] [h2]Characters[/h2] [list] [*] Fixed female character 1 [/list] [h2]Environments[/h2] [list] [*] Willow Springs Horse Thief Mile: Removed “rallycross” tag that was making cars pick the dirt tyre option in all-weather conditions [*] Mojave: Fixed various holes in the terrain [*] Fuji: Sponsor updates for the track [*] Azure Coast Full: Fixed the AI turning abruptly after the finish line in the post-race screen [*] Knockhill National: Adjusted corridors further out onto the track surface [*] Knockhill National: Fixed the AI contacting the edge of the barrier when attempting to squeeze past slow or stopped cars [*] Sakitto National: Slowed AI lap times 2-3 seconds at Legendary [*] Zolder: Fixed a flickering glass window issue [*] Monument Canyon B: Fixed the 32nd grid spot being slightly in front of the 31st [*] Yas Marina: Fixed various LOD popping on track [*] Zhuhai: Fixed some tree rendering on the track [*] Hockenheimring GP Classic: Fixed some trees popping [*] Added Bahrain to the track list [/list] [h2]Vehicles[/h2] [list] [*] Fixed crash when user applied a racing conversion kit to the last car in their garage [*] 2015 Ford Mustang GT Racing: Made interior dark grey instead of white [*] Honda Civic Racing: Made interior dark grey instead of white [*] Mercedes A45 TCR: Made interior dark grey instead of white [*] Caterham 620R + Racing: Tyre update to stop colour popping when selecting factory livery [*] BMW M6 GT3: Tyre fix to stop logo popping at distance [*] Removed exceptions for McLaren P1 GTR, now all custom rims can be chosen [*] Honda 2&4: Fixed missing animation for accelerating and braking [*] Audi R8 LMP900: Edited front suspension to avoid clipping with bonnet [/list]