This is the first big update of Assembly Planter. I tried to fix all the things players seemed to dislike most about the launch version of the game.
[b]Old Saves[/b]
The update changes big parts of how you progress through the game and it also changes how crafts are saved. This causes saves from before the patch to partially break. You can still use them but all your
crafters will break and you will likely be at an unintended point of progression. I highly recommend starting a new game.
[b]New Progression System[/b]
The new progression system gradually unlocks things as you progress through the game. This is done through a leveling system that unlocks new content and directly explains what the new items are used for. Leveling up always costs certain resources.
[b]New Sieves[/b]
Sieves were the cause of a lot of early game confusion because it was hard to know what they produced and what they needed to produce it. Many had also missed the fact that every sieve produced different seeds and you had to keep the old sieves.
Now sieves are direct upgrades of each other and they allow you to choose what seeds you wan't them to produce. Higher tier sieves just have more seeds to choose from. Most seeds are now produced from a single piece of dirt so you no longer have to put exactly 5 dirt into the sieve for it to work.
[b]Clone Machines[/b]
One very convenient new feature is the new clone button. It allows you to instantly rebuild a machine in the shrinker by pressing a button.
[b]Test Shrinker Setups[/b]
What confused players most about the shrinker was the fact that it doesn't run continuously like the simulated machines. In this patch I tried to make the whole shrinker process more intuitive and hopefully less confusing.
Pullers no longer pull every second when you place them in the shrinker. Instead they only spit their items out once when you click the new "Test" button. This allows you to directly see what the machines do with the items. It also removes most differences between the calculated and the simulated machine.
[b]All Changes[/b]
-Added New Level System that gradually unlocks content and explains it to the player.
-Reworked Sieves.
-Added a clone feature for shrinker builds.
-Setups in the shrinker don't run continuously anymore.
-Added new upgrades for the hammer, the hoe, harvesters and planters
-Added a second type of time machine
-Added giant crates (Apparently huge crates aren't big enough)
-Changed several crafting recipes to fit the new system
-The manual is now only used for automation and it is not an item in the inventory anymore
-Made the UI style a bit cleaner
-Added the option to turn of the item popups
-Pullers now have input boxes to set the values
-Custom Recipes can no longer be manually crafted
-The Expand Button now has a real button you can press instead of the weird right click
-Added Recipes for the hoe and the wooden blade.
-fixed a bug that caused planters in the shrinker that were fed by multiple inputs to compute too high times.
-fixed a bug that caused self feed collectors to sometimes not cancel out inputs
-fixed a bug that caused the time machines to mess up when the land was expanded
-fixed a bug that allowed you to turn soil to grass in the exact moment when a planter was planting something on it causing it to grow on grass.
-fixed a bug that removed items form your inventory when you clicked them while a puller/filter was open
-fixed an issue that caused shrinker caclulations to change even tough nothing about the setup changed
-fixed conveyor belts connecting to time machines