progress report - it's all coming together

Future Breach 64

Breach and Clear areas tactically in a team-based shooter.

[img]{STEAM_CLAN_IMAGE}/43728083/208336cac0cce04b76f4c6648dc3c14ef37e71b1.gif[/img] -Added the Hightower “hub world” from where you will go on missions - sleep, food, stamina stats and mechanic - 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith - improved the procedural level generation - -added resource gathering: tech chunks, fuel barrels - added weapon destruction - impoved the terrain to make it look less bland - color wall destruction: now the debris chunks will be the same correct color not just grey. The coloring of the walls is all done programmatically ( as is the entire level generation) - improved the AI's vertical aiming and flanking - Added a night color palette for, well, nighttime so it looks more natural. Also team colors on ships. - Added team logos/texts/propaganda to the generator. This will help the places feel more "intentional". Unaligned places will have various graffiti on the wall telling the player's team to get lost. - optimized the AI to make many more NPC’s possible without framerate drops - -carriers can "carry" items such as injured squadmates, fuel barrels, tech chunks - -carrier damage and destruction - Apart from the above, the biggest "unseen" bit of progress is how it's all coming together into something cohesive and playable [img]{STEAM_CLAN_IMAGE}/43728083/aef262063ea0f998323913a1409281689794ede5.gif[/img] [img]{STEAM_CLAN_IMAGE}/43728083/8988ccbb8236738c2eb8b834464ded79cd11b245.gif[/img]