Arinoa: Conquest is a real time grand strategy game with a focus on hero units, and combines elements of strategy, resource management, and light RPG mechanics. Gather resources, build your army, and conquer your enemies within the harsh world of Arinoa.
Here's what I've been up to the last month.
UI:
[list]
[*] Units menu now has a display to show the number of units in the squad. Also shows the number of units in a squad when changing a unit's squad.
[*] Squad members in the Units menu are now sorted by their rank, and level. So higher ranked units will show up at the top first, then it goes by level.
[*] When selecting a squad there was no indication that they were selected, so that's been added.
[/list]
Changed the squads panel to look slightly less terrible.
[img]https://clan.fastly.steamstatic.com/images/45223846/ccbc6145f6dddc1ec3a50d476f1d8a05d8f7ee73.png[/img]
It will also show who the current squad leader is if one is assigned.
[img]https://clan.fastly.steamstatic.com/images/45223846/e14715f73641177e18060053c69e381f7f1aec38.png[/img]
Unit control:
[list]
[*] Made it so squad leaders can command a larger number of units.
[/list]
Workers/Buildings:
[list]
[*] Improved the infrastructure menu slightly. It was...bad, it's still pretty bad but it's slightly less so now.
[*] Workers are mostly autonomous but there are situations where they will store their resources in just one town because it's the closest town to them. But I adjusted it so the player can assign workers to different towns.
[*] Added a details panel for workers, to see relevant stats. Also made it possible to upgrade workers.
[*] Thought it would also be nice to have towns generate random names when constructed so I added a name generator for towns.
[/list]
Research:
[list]
[*] Got started on the research tree, which is pretty barebones at the moment. But I got the framework set up, and it's fairly scalable, so I just need to fill it out with actual research options.
[/list]
Items:
[list]
[*] Added new item slots: Pants, Belt, Bracers, Pauldrons.
[*] Added new items: 74 pieces of armor, and 60 weapons.
[*] Added tooltips for items as well, which is pretty rough at the moment but gets the job done.
[/list]
[img]https://clan.fastly.steamstatic.com/images/45223846/63ca95584a0b189d4ae6f8f0ec536eb32e23533a.png[/img]
Dungeons:
[list]
[*] Added a few different types of dungeons: Fire, Ice, Forest/Jungle, Prison, and Maze.
[/list]
Dungeon entrance:
[img]https://clan.fastly.steamstatic.com/images/45223846/0e9c2f4ab124c518ff946f964f34bd562938d162.png[/img]
A dungeon where you'll fight against a horde of giant ants.
[img]https://clan.fastly.steamstatic.com/images/45223846/57d6dcad1dddace5a77626fa84887946f292d10d.png[/img]
Examples of fire, and ice dungeons:
[img]https://clan.fastly.steamstatic.com/images/45223846/c23b2a92f5c1839a2e90d3c4f6beeb39c10aa2d7.png[/img]
[img]https://clan.fastly.steamstatic.com/images/45223846/b7ba1088fda3cfcf618e87c2003aa6e33a702b41.png[/img]
Performance:
Made some changes to the targeting system that improved performance quite a bit.
Map:
Made improvements to the map generation so that it can spawn in items, objects, and dungeons in random locations throughout the map.