Product Update V1.006

Fae Tactics

In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.

[b]Fixes[/b] -Some subspecies drop talisman before you acquired the base summon. -Zealot lock when using Eternal Darkness while Petrified/Frozen. -Protection wait skill would block Eternal Darkness. -Lock when protecting unit is afflicted with petrify curse. -Rhyfel ultra lock after jumping near a protected unit. -Sea Cross Round 20 crash. -Chariot XII 05 description corrected. -Range prediction checking mistakenly ignoring jump height. -Player leader stuck in lava if dropped by crumbling ground. -Waver skill text mistakenly appearing on Paychin's character sheet in place of lucky drop. -Character sheet scrolling extended in places where it would sometimes cut off lore. -Bug where harden didn't restore [Hp] as it should. [b]Changes[/b] -Drain now adds up its total value for attacks with "Mock Hits". (Reds/Pichon/Oro ultras) -Double edge Atk scaling now based off % HP missing from Max. (1.5-4x Atk Power) -Roc chance to petrify reduced from 35% to 25%. -Vengeance damage per shot reduced by 15%. Unfortunately, the resolution options didn't make it into this week's update as we are still in the process of having it tested on other display types that we don't have access to currently. Again, thank you all for the reports and feedback. Notes for previous updates as well as progress for updates in progress can be found [url=https://steamcommunity.com/app/995980/discussions/1/2796125386570454799/]HERE[/url] .