Procedural world generation in One Shell Straight to Hell

One Shell Straight to Hell

One Shell Straight to Hell pits a heavily armed Padre Alexander against hordes of demons and the possessed in an isometric dungeon crawling, roguelite shooter with a pinch of base defence mechanics and a surly attitude.

One of the key aspects of every roguelite game is, unarguably, the possibility to enjoy a different experience at each playthrough. On top of offering dozens of weapons and abilities, One Shell Straight to Hell doubles down on variety by using procedural generation to change the levels at every playthrough — [b]each level map has more than a 1.000.000 possible variations[/b], making it virtually impossible to visit the exact same location twice. Check out an example of this in our latest trailer: [previewyoutube=PORyqrbgj2Q;full][/previewyoutube] [i][b]Reminder[/b]: One Shell Straight to Hell will be released on the 9th of February 2021 – tell your friends![/i]