Fly, bounce, tether, shoot, and change form, material, mass and shape - to escape capture and navigate different worlds with games and challenges - all in order to win your freedom! PrimeOrbial is a 3D physics, cooperative single and multiplayer experience you have never seen before.
[h1]Overview[/h1]
[list]
[*] This update focuses on making the trainer levels even more fun for new players by adding a pO Tourist challenge variant to each trainer.
[*] Challenge variants let you replay each trainer as you enhance your skills, adding replay value to the entire game!
[*] A feeling of player progression is added to the game as the main hub area (the Cosmic Garden) evolves as you complete the various trainer courses!
[*] Access to the Outer Worlds (varied exotic worlds of the RainbowVerse!) is granted after you have completed 2 trainer worlds.
[*] Access to all your PrimeOrbial abilities is granted after completing 5 of the trainer worlds!
[/list]
[h1]The Full Details[/h1]
[h1]Check Point System In Addition to In-Game Save System[/h1]
[b]166. [/b]A Checkpoint system has been added in addition to the instant in-game save system so that you can reload your progress within larger levels like Crystal Core even if you accidentally save right before that missle blasts you back to the Infinite!
[h1]Trainer Levels[/h1]
[b]167.[/b] Tether Temple, PrimeOrbial challenge variant no longer requires the tether loopback skill, now there is a tether beam above and attached to the ledge, making this section of the tether course much easier to complete. The tether loopback skill is still present on the pO Expert challenge variant.
[b]168.[/b] Trainers now have pO Tourist variant for new players to enjoy honing their skills in a "completely friendly" environment
[h1]World Creator[/h1]
[b]169.[/b] World Creator / In-Game Editor: Links now have option to only activate once, completing their actions and then are never activateable again until that game cycle is finished. This new features saves and loads with the instantaneous in-game save system!
[b]170.[/b] New Feature: Ability to select all objects of same material via right click context menu!
[b]171.[/b] Brain Code (in-game 3D scripting language) Link selection is now much improved, allowing precise selection of the joy links between in-game objects!
[b]172.[/b] World Optimization Tool: Makes it easy to create performant levels, you can opt out of phases of this tool based on your preferences!
[h1]Outer Worlds[/h1]
[b]173.[/b] Crystal Core, Gauntlet, and Harmony Ring Tower have all had fixes to world geometry.
[b]174. [/b]Crystal Core rotating container near beginning can no longer be activated by lasers, ensuring continued progress through the level.
[b]175. [/b]Gauntlet World has been updated to make use of the new feature of links only activating once, in the kinetic puzzle involving a spinning ring and some very pink drones.
[h1]
Save and Load[/h1]
[b]176.[/b] Projectiles no longer play their fire sound when recreated during the in-game instant load process, which was previously causing a density of laser fire sounds at time of re-loading the game from last player-chosen save position.
[h1]Game Guidance and Adventure Creation[/h1]
[b]177.[/b] Objective System added, players can customize using Brain Codes to create their own scripted adventures!
[h1]Cosmic Garden (Main Hub Area + Starting Zone)[/h1]
[b] 178.[/b] The Cosmic Garden now has phases based on how many trainer levels have been completed! Please re-do the trainers if you've done them already to unlock these phases. The final phase grants you full access to all of your abilities and to the entire grandeur of the Cosmic Garden!