YORG.io is a game with an original twist on supply chains and zombies. Your goal is to build a base which survives the night which is when zombies attack. Build and upgrade defensive towers to protect your base and try to survive as long as possible.
You might have noticed that there haven't been many updates since the release of YORG.io on steam. This is, in fact, not because I have abandoned it - actually the opposite is the case: I'm actively working on a [b]entirely new version[/b] of it!
It will be called [b]YORG.io 3[/b] (Since the current version is 2.x) and will be available on desktop as well as mobile. While its similar to YORG.io, it has entirely new graphics and much more content (achievements, different maps, powerups, many more zombies, etc.).
I also want to implement multiplayer, but I can't promise this will happen in the initial release.
If this sounds cool, you are invited to dm me on discord (tobspr#5407) and I'll send you a beta invite!
If you are wondering why I am not simply doing this as an update to the existing YORG.io: First of all, I didn't want to modify the original game that much, because there are a lot of people who like it exactly the way it is. Additionally, the codebase is super bloated, and I wanted to switch to a custom engine with better performance and start from ground up.
If you have any questions, I'd be happy to answer them!
Cheers,
Tobias