- additional descriptions,
- easy level is slightly easier,
- extended reactivity of the game, which when the player goes too easy and has a large number of mechs for a long time the opponent gets a certain bonus every now and then,
- improved readability and additional information in the mission selection scene ( plus text displayed in the style of old military and sci-fi movies - let us know what you think),
- an additional RC57A weapon as an upgrade to the RC57. RC57A should be an interesting addition to Ironhand and Juggernaut mechs.
- additional Ironhand S2A mech equipped with RC57A and leaf technology to invent the mech and this weapon.
- fixed a bug related to the display of options when the mech fired or moved and the user pressed the right mouse button,
- improvement of the mech's state machine, the movements are a bit smoother ( the mech does not go into idle state after each sequence just continues with subsequent animations until they are completed )
- weapon sounds have been converted to PCM format which further improves game performance.
- weapons and source code have been adapted to the format we will use in the sequel. This gives us the opportunity to add new resources to the game.
The game is almost 8 GB, the changes in architecture in preparation for the sequel also allow us to develop this project, which will be the starting point for the sequel.
This is good for both projects.
Thank you for your interest in the game and purchases. Your support allows us to continue our work.