POST VOID 1.1.0

[b]POST VOID[/b] Hello, Christopher here, programmer and 1/2 of YCJY. First of all I want to thank everyone for all the great reviews given to POST VOID! We finally have a new patch out for POST VOID. It has some smaller fixes that should up the performance and enjoyment of the game without removing anything. [b]NEW PATCH[/b] Here are the patch notes: -fixed a bug which sometimes made enemies spawn on top of each other -fixed a bug which would make the player get out of bounds (and sometimes crash the game) -fixed so you can pause in the tutorial (so you can invert your y-axis at the start of the game etc) -added some major improvements to how the memory is handled (should reduce lag) -added an artbook with Josef's concept art and some early ideas we had for the game. You can find this in the game files (right click game in library -> manage -> browse game files) -added a reworked grain shader made by our good friend Jonatan Söderström of Dennaton Games (Mostly known for Hotline Miami 1&2). Be sure to check it out!(by enabling grain in the video options) [img]{STEAM_CLAN_IMAGE}/37527017/e4190fc10cf5001cc478c944b3dfd7f32f3da120.png[/img] (Preview of a page from the artbook) [b]FUTURE[/b] We've had quite a few requests of extra game-modes like endless modes or some kind of survival-mode etc. At first (when we just had released the game) we thought about maybe adding something like this, but the more we thought about it, the more we realized it would go against the main vision we had with POST VOID in the first place. With POST VOID we wanted to make a focused, cheap and intense little game were we could focus on iterating and improving a simple game loop as much as we could. Endless mode (which is probably the most requested feature) would require some major re-balancing and could easily end up being more of an endurance-test rather than a test of the player's skills. We believe the identity of the game could easily be lost by adding and forcing new modes and features onto it. As of now, we've already started working on a new, much bigger, project, that we've planned for quite some time. It will be VERY different from POST VOID, or any game we've previously worked on. Thanks again, everyone who as played and enjoyed POST VOID. We're really proud of what it became and that so many seems to enjoy it! Cheers, Christopher & Josef, YCJY Games Oh and by the way, we have a merch store: https://merch.whycjwhy.com/ Most of the stuff is sold out but we will order more stuff soon! (More posters and T-shirts!)