Post-release thoughts and a roadmap for the next weeks

Husk

Husk is a purebred FPP horror inspired by the most classical representatives of the genre. Discover Shivercliff - a daunting town where you uncover the ominous and tantalizing plot. Face the worst nightmares, solve mysteries and survive the devouring darkness in order to find your family.

Dear community, It has not been easy 2 days for us with so much publicity around Husk and so much feedback that we already got from the community to process and make use of. We are also perfectly aware of issues related to the game (both technical and gameplaywise) - the good news is that thanks to our partners at IMGN.PRO we are able to [b]focus solely on improving Husk and making it a better experience for every single one of you[/b]. We created two subforums on Steam where you can leave your [url=http://steamcommunity.com/app/553960/discussions/4/]bug reports[/url] as well as [url=http://steamcommunity.com/app/553960/discussions/2/]ideas/suggestions for future updates[/url]. You can also write to us at support@undeadscout.com if you spotted a bug or have an idea on what to change in Husk. We are monitoring these and other channels very closely and hopefully you are going to see the results of these efforts in the upcoming weeks. [h1]What can you expect in the near future specifically?[/h1] [list] [*] adding new layers of audio, [*] fixing wrong or improper sounds, [*] fixing gamepad interactions, [*] fixing how tutorials are displayed, [*] adding new tutorials, [*] adding first modifications to the combat system, [*] improved optimization so that the game runs better on your PCs. [/list] We would love to release the first update in the first half of the next week, followed by a second update within the time of 2 weeks. If we encounter any unexpected difficulties, change our priorities based on your feedback or if it turns out we can’t implement a particular fix within a reasonable timespan, we are going to immediately let you know. [b]Please stay with us - this is definitely not the end of our work on Husk.[/b] Thanks for your support, [i]The UndeadScout Team[/i]